[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 20

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 602,1075
Objectives[0]positionY = -440,8988
Objectives[0]positionZ = 24,74491
Objectives[0]Heading = 24,99979
Objectives[0]model = u_f_y_dancelthr_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = PipeBomb
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SNSPistol
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = HeavyPistol
Objectives[0]Weapon5 = KnuckleDuster
Objectives[0]Weapon6 = SwitchBlade
Objectives[0]Weapon7 = CombatPDW
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = SMG
Objectives[0]Weapon10 = SpecialCarbineMk2
Objectives[0]mission_ActorsCount = 22
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1467,609
Objectives[0]mission_Actors[0]positionY = -1279,251
Objectives[0]mission_Actors[0]positionZ = 3,404589
Objectives[0]mission_Actors[0]Heading = 219,9999
Objectives[0]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 602,799
Objectives[0]mission_Actors[1]positionY = -413,0508
Objectives[0]mission_Actors[1]positionZ = 24,17775
Objectives[0]mission_Actors[1]Heading = 353,5602
Objectives[0]mission_Actors[1]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 500
Objectives[0]mission_Actors[1]Hearing_Range = 500
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 0
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 606,5716
Objectives[0]mission_Actors[2]positionY = -413,438
Objectives[0]mission_Actors[2]positionZ = 24,14522
Objectives[0]mission_Actors[2]Heading = 352,883
Objectives[0]mission_Actors[2]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = False
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 500
Objectives[0]mission_Actors[2]Hearing_Range = 500
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Pistol
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = 0
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 601,9685
Objectives[0]mission_Actors[3]positionY = -421,0077
Objectives[0]mission_Actors[3]positionZ = 24,38656
Objectives[0]mission_Actors[3]Heading = 355,6711
Objectives[0]mission_Actors[3]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = False
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 500
Objectives[0]mission_Actors[3]Hearing_Range = 500
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = 0
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 605,8648
Objectives[0]mission_Actors[4]positionY = -420,6667
Objectives[0]mission_Actors[4]positionZ = 24,4151
Objectives[0]mission_Actors[4]Heading = 354,006
Objectives[0]mission_Actors[4]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = False
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 500
Objectives[0]mission_Actors[4]Hearing_Range = 500
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Pistol
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]SpawnInVehicle = True
Objectives[0]mission_Actors[5]SeatIndex = 0
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 601,4958
Objectives[0]mission_Actors[5]positionY = -428,4217
Objectives[0]mission_Actors[5]positionZ = 24,33219
Objectives[0]mission_Actors[5]Heading = 354,4745
Objectives[0]mission_Actors[5]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = False
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 500
Objectives[0]mission_Actors[5]Hearing_Range = 500
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Pistol
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]SpawnInVehicle = True
Objectives[0]mission_Actors[6]SeatIndex = 0
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 605,0945
Objectives[0]mission_Actors[6]positionY = -428,644
Objectives[0]mission_Actors[6]positionZ = 24,12197
Objectives[0]mission_Actors[6]Heading = 353,4348
Objectives[0]mission_Actors[6]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = False
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 500
Objectives[0]mission_Actors[6]Hearing_Range = 500
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Pistol
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]SpawnInVehicle = True
Objectives[0]mission_Actors[7]SeatIndex = 0
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 603,9017
Objectives[0]mission_Actors[7]positionY = -445,0674
Objectives[0]mission_Actors[7]positionZ = 24,1107
Objectives[0]mission_Actors[7]Heading = 357,2154
Objectives[0]mission_Actors[7]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = False
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 500
Objectives[0]mission_Actors[7]Hearing_Range = 500
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Pistol
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]SpawnInVehicle = True
Objectives[0]mission_Actors[8]SeatIndex = 0
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 600,0865
Objectives[0]mission_Actors[8]positionY = -445,0648
Objectives[0]mission_Actors[8]positionZ = 24,12198
Objectives[0]mission_Actors[8]Heading = 356,491
Objectives[0]mission_Actors[8]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = False
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 500
Objectives[0]mission_Actors[8]Hearing_Range = 500
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Pistol
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 603,533
Objectives[0]mission_Actors[9]positionY = -452,5968
Objectives[0]mission_Actors[9]positionZ = 24,15717
Objectives[0]mission_Actors[9]Heading = 354,7106
Objectives[0]mission_Actors[9]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = False
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 500
Objectives[0]mission_Actors[9]Hearing_Range = 500
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Pistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]SpawnInVehicle = True
Objectives[0]mission_Actors[10]SeatIndex = 0
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 599,5643
Objectives[0]mission_Actors[10]positionY = -452,2618
Objectives[0]mission_Actors[10]positionZ = 24,21873
Objectives[0]mission_Actors[10]Heading = 353,309
Objectives[0]mission_Actors[10]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 500
Objectives[0]mission_Actors[10]Hearing_Range = 500
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Pistol
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 4
Objectives[0]mission_Actors[11]positionX = 599,0047
Objectives[0]mission_Actors[11]positionY = -437,4232
Objectives[0]mission_Actors[11]positionZ = 24,74491
Objectives[0]mission_Actors[11]Heading = 285,4986
Objectives[0]mission_Actors[11]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 500
Objectives[0]mission_Actors[11]Hearing_Range = 500
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = 966099553
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 601,816
Objectives[0]mission_Actors[12]positionY = -435,3541
Objectives[0]mission_Actors[12]positionZ = 24,74492
Objectives[0]mission_Actors[12]Heading = 195,0001
Objectives[0]mission_Actors[12]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = True
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 500
Objectives[0]mission_Actors[12]Hearing_Range = 500
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Pistol
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 99
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Task_List_Count = 6
Objectives[0]mission_Actors[12]Task_Repeat = False
Objectives[0]mission_Actors[12]Task_List[0]Type = Pause
Objectives[0]mission_Actors[12]Task_List[0]PositionX = 607,0566
Objectives[0]mission_Actors[12]Task_List[0]PositionY = -468,5884
Objectives[0]mission_Actors[12]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[12]Task_List[0]time = 10
Objectives[0]mission_Actors[12]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[12]Task_List[1]PositionX = 603,4233
Objectives[0]mission_Actors[12]Task_List[1]PositionY = -454,773
Objectives[0]mission_Actors[12]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[12]Task_List[1]Speed = 2
Objectives[0]mission_Actors[12]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[12]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[12]Task_List[2]Type = Pause
Objectives[0]mission_Actors[12]Task_List[2]PositionX = 607,2798
Objectives[0]mission_Actors[12]Task_List[2]PositionY = -469,0345
Objectives[0]mission_Actors[12]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[12]Task_List[2]time = 6
Objectives[0]mission_Actors[12]Task_List[3]Type = Drive
Objectives[0]mission_Actors[12]Task_List[3]PositionX = 694,2064
Objectives[0]mission_Actors[12]Task_List[3]PositionY = -371,2571
Objectives[0]mission_Actors[12]Task_List[3]PositionZ = 40,66621
Objectives[0]mission_Actors[12]Task_List[3]Speed = 100
Objectives[0]mission_Actors[12]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[12]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[12]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[12]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[12]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[12]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[12]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[12]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[12]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[12]Task_List[3]Reverse = False
Objectives[0]mission_Actors[12]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[12]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[12]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[12]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[12]Task_List[4]Type = Drive
Objectives[0]mission_Actors[12]Task_List[4]PositionX = 75,14821
Objectives[0]mission_Actors[12]Task_List[4]PositionY = -162,1521
Objectives[0]mission_Actors[12]Task_List[4]PositionZ = 54,61525
Objectives[0]mission_Actors[12]Task_List[4]Speed = 100
Objectives[0]mission_Actors[12]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[12]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[12]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[12]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[12]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[12]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[12]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[12]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[12]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[12]Task_List[4]Reverse = False
Objectives[0]mission_Actors[12]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[12]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[12]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[12]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[12]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[12]Task_List[5]PositionX = 603,9957
Objectives[0]mission_Actors[12]Task_List[5]PositionY = -471,5956
Objectives[0]mission_Actors[12]Task_List[5]PositionZ = 24,25496
Objectives[0]mission_Actors[12]Task_List[5]speed = 100
Objectives[0]mission_Actors[12]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 605,236
Objectives[0]mission_Actors[13]positionY = -438,5961
Objectives[0]mission_Actors[13]positionZ = 24,74491
Objectives[0]mission_Actors[13]Heading = 89,99976
Objectives[0]mission_Actors[13]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = True
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 500
Objectives[0]mission_Actors[13]Hearing_Range = 500
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Pistol
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 99
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Task_List_Count = 6
Objectives[0]mission_Actors[13]Task_Repeat = False
Objectives[0]mission_Actors[13]Task_List[0]Type = Pause
Objectives[0]mission_Actors[13]Task_List[0]PositionX = 607,045
Objectives[0]mission_Actors[13]Task_List[0]PositionY = -467,1288
Objectives[0]mission_Actors[13]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[13]Task_List[0]time = 10
Objectives[0]mission_Actors[13]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[13]Task_List[1]PositionX = 599,4611
Objectives[0]mission_Actors[13]Task_List[1]PositionY = -452,4398
Objectives[0]mission_Actors[13]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[13]Task_List[1]Speed = 2
Objectives[0]mission_Actors[13]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[13]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[13]Task_List[2]Type = Pause
Objectives[0]mission_Actors[13]Task_List[2]PositionX = 607,1956
Objectives[0]mission_Actors[13]Task_List[2]PositionY = -466,872
Objectives[0]mission_Actors[13]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[13]Task_List[2]time = 6
Objectives[0]mission_Actors[13]Task_List[3]Type = Drive
Objectives[0]mission_Actors[13]Task_List[3]PositionX = 693,8076
Objectives[0]mission_Actors[13]Task_List[3]PositionY = -371,5779
Objectives[0]mission_Actors[13]Task_List[3]PositionZ = 40,66605
Objectives[0]mission_Actors[13]Task_List[3]Speed = 100
Objectives[0]mission_Actors[13]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[13]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[13]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[13]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[13]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[13]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[13]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[13]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[13]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[13]Task_List[3]Reverse = False
Objectives[0]mission_Actors[13]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[13]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[13]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[13]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[13]Task_List[4]Type = Drive
Objectives[0]mission_Actors[13]Task_List[4]PositionX = 72,39928
Objectives[0]mission_Actors[13]Task_List[4]PositionY = -161,5966
Objectives[0]mission_Actors[13]Task_List[4]PositionZ = 54,61327
Objectives[0]mission_Actors[13]Task_List[4]Speed = 100
Objectives[0]mission_Actors[13]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[13]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[13]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[13]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[13]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[13]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[13]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[13]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[13]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[13]Task_List[4]Reverse = False
Objectives[0]mission_Actors[13]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[13]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[13]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[13]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[13]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[13]Task_List[5]PositionX = 661,3292
Objectives[0]mission_Actors[13]Task_List[5]PositionY = -405,5765
Objectives[0]mission_Actors[13]Task_List[5]PositionZ = 41,26709
Objectives[0]mission_Actors[13]Task_List[5]speed = 100
Objectives[0]mission_Actors[13]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 600,008
Objectives[0]mission_Actors[14]positionY = -439,7193
Objectives[0]mission_Actors[14]positionZ = 24,74492
Objectives[0]mission_Actors[14]Heading = 314,9999
Objectives[0]mission_Actors[14]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = True
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 500
Objectives[0]mission_Actors[14]Hearing_Range = 500
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Pistol
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 99
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Task_List_Count = 6
Objectives[0]mission_Actors[14]Task_Repeat = False
Objectives[0]mission_Actors[14]Task_List[0]Type = Pause
Objectives[0]mission_Actors[14]Task_List[0]PositionX = 605,8573
Objectives[0]mission_Actors[14]Task_List[0]PositionY = -469,1686
Objectives[0]mission_Actors[14]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[14]Task_List[0]time = 10
Objectives[0]mission_Actors[14]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[14]Task_List[1]PositionX = 603,2205
Objectives[0]mission_Actors[14]Task_List[1]PositionY = -445,9257
Objectives[0]mission_Actors[14]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[14]Task_List[1]Speed = 2
Objectives[0]mission_Actors[14]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[14]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[14]Task_List[2]Type = Pause
Objectives[0]mission_Actors[14]Task_List[2]PositionX = 605,9011
Objectives[0]mission_Actors[14]Task_List[2]PositionY = -468,5753
Objectives[0]mission_Actors[14]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[14]Task_List[2]time = 6
Objectives[0]mission_Actors[14]Task_List[3]Type = Drive
Objectives[0]mission_Actors[14]Task_List[3]PositionX = 691,8604
Objectives[0]mission_Actors[14]Task_List[3]PositionY = -372,5246
Objectives[0]mission_Actors[14]Task_List[3]PositionZ = 40,62811
Objectives[0]mission_Actors[14]Task_List[3]Speed = 100
Objectives[0]mission_Actors[14]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[14]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[14]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[14]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[14]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[14]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[14]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[14]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[14]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[14]Task_List[3]Reverse = False
Objectives[0]mission_Actors[14]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[14]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[14]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[14]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[14]Task_List[4]Type = Drive
Objectives[0]mission_Actors[14]Task_List[4]PositionX = 79,71948
Objectives[0]mission_Actors[14]Task_List[4]PositionY = -159,3118
Objectives[0]mission_Actors[14]Task_List[4]PositionZ = 54,65903
Objectives[0]mission_Actors[14]Task_List[4]Speed = 100
Objectives[0]mission_Actors[14]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[14]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[14]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[14]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[14]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[14]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[14]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[14]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[14]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[14]Task_List[4]Reverse = False
Objectives[0]mission_Actors[14]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[14]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[14]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[14]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[14]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[14]Task_List[5]PositionX = 662,5342
Objectives[0]mission_Actors[14]Task_List[5]PositionY = -408,5161
Objectives[0]mission_Actors[14]Task_List[5]PositionZ = 41,25673
Objectives[0]mission_Actors[14]Task_List[5]speed = 100
Objectives[0]mission_Actors[14]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 600,7345
Objectives[0]mission_Actors[15]positionY = -440,3848
Objectives[0]mission_Actors[15]positionZ = 24,74492
Objectives[0]mission_Actors[15]Heading = 334,9998
Objectives[0]mission_Actors[15]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = True
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 500
Objectives[0]mission_Actors[15]Hearing_Range = 500
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Pistol
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 99
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Task_List_Count = 6
Objectives[0]mission_Actors[15]Task_Repeat = False
Objectives[0]mission_Actors[15]Task_List[0]Type = Pause
Objectives[0]mission_Actors[15]Task_List[0]PositionX = 606,0576
Objectives[0]mission_Actors[15]Task_List[0]PositionY = -466,7785
Objectives[0]mission_Actors[15]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[15]Task_List[0]time = 10
Objectives[0]mission_Actors[15]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[15]Task_List[1]PositionX = 600,0316
Objectives[0]mission_Actors[15]Task_List[1]PositionY = -445,4328
Objectives[0]mission_Actors[15]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[15]Task_List[1]Speed = 2
Objectives[0]mission_Actors[15]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[15]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[15]Task_List[2]Type = Pause
Objectives[0]mission_Actors[15]Task_List[2]PositionX = 606,1956
Objectives[0]mission_Actors[15]Task_List[2]PositionY = -466,8667
Objectives[0]mission_Actors[15]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[15]Task_List[2]time = 6
Objectives[0]mission_Actors[15]Task_List[3]Type = Drive
Objectives[0]mission_Actors[15]Task_List[3]PositionX = 695,386
Objectives[0]mission_Actors[15]Task_List[3]PositionY = -372,2148
Objectives[0]mission_Actors[15]Task_List[3]PositionZ = 40,7546
Objectives[0]mission_Actors[15]Task_List[3]Speed = 100
Objectives[0]mission_Actors[15]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[15]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[15]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[15]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[15]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[15]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[15]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[15]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[15]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[15]Task_List[3]Reverse = False
Objectives[0]mission_Actors[15]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[15]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[15]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[15]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[15]Task_List[4]Type = Drive
Objectives[0]mission_Actors[15]Task_List[4]PositionX = 78,19617
Objectives[0]mission_Actors[15]Task_List[4]PositionY = -162,2089
Objectives[0]mission_Actors[15]Task_List[4]PositionZ = 54,64835
Objectives[0]mission_Actors[15]Task_List[4]Speed = 100
Objectives[0]mission_Actors[15]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[15]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[15]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[15]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[15]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[15]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[15]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[15]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[15]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[15]Task_List[4]Reverse = False
Objectives[0]mission_Actors[15]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[15]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[15]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[15]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[15]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[15]Task_List[5]PositionX = 661,0132
Objectives[0]mission_Actors[15]Task_List[5]PositionY = -402,8742
Objectives[0]mission_Actors[15]Task_List[5]PositionZ = 41,27134
Objectives[0]mission_Actors[15]Task_List[5]speed = 100
Objectives[0]mission_Actors[15]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 600,6063
Objectives[0]mission_Actors[16]positionY = -435,3557
Objectives[0]mission_Actors[16]positionZ = 24,74492
Objectives[0]mission_Actors[16]Heading = 235
Objectives[0]mission_Actors[16]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[16]Relationship_Group = Friend
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = True
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 500
Objectives[0]mission_Actors[16]Hearing_Range = 500
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Pistol
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 99
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Task_List_Count = 6
Objectives[0]mission_Actors[16]Task_Repeat = False
Objectives[0]mission_Actors[16]Task_List[0]Type = Pause
Objectives[0]mission_Actors[16]Task_List[0]PositionX = 605,1435
Objectives[0]mission_Actors[16]Task_List[0]PositionY = -466,8362
Objectives[0]mission_Actors[16]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[16]Task_List[0]time = 10
Objectives[0]mission_Actors[16]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[16]Task_List[1]PositionX = 602,9712
Objectives[0]mission_Actors[16]Task_List[1]PositionY = -437,2006
Objectives[0]mission_Actors[16]Task_List[1]PositionZ = 24,2568
Objectives[0]mission_Actors[16]Task_List[1]Speed = 2
Objectives[0]mission_Actors[16]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[16]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[16]Task_List[2]Type = Pause
Objectives[0]mission_Actors[16]Task_List[2]PositionX = 605,1956
Objectives[0]mission_Actors[16]Task_List[2]PositionY = -466,8613
Objectives[0]mission_Actors[16]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[16]Task_List[2]time = 6
Objectives[0]mission_Actors[16]Task_List[3]Type = Drive
Objectives[0]mission_Actors[16]Task_List[3]PositionX = 693,5405
Objectives[0]mission_Actors[16]Task_List[3]PositionY = -371,2979
Objectives[0]mission_Actors[16]Task_List[3]PositionZ = 40,6413
Objectives[0]mission_Actors[16]Task_List[3]Speed = 100
Objectives[0]mission_Actors[16]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[16]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[16]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[16]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[16]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[16]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[16]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[16]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[16]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[16]Task_List[3]Reverse = False
Objectives[0]mission_Actors[16]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[16]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[16]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[16]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[16]Task_List[4]Type = Drive
Objectives[0]mission_Actors[16]Task_List[4]PositionX = 75,51898
Objectives[0]mission_Actors[16]Task_List[4]PositionY = -162,4543
Objectives[0]mission_Actors[16]Task_List[4]PositionZ = 54,62
Objectives[0]mission_Actors[16]Task_List[4]Speed = 100
Objectives[0]mission_Actors[16]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[16]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[16]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[16]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[16]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[16]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[16]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[16]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[16]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[16]Task_List[4]Reverse = False
Objectives[0]mission_Actors[16]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[16]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[16]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[16]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[16]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[16]Task_List[5]PositionX = 663,7597
Objectives[0]mission_Actors[16]Task_List[5]PositionY = -402,0239
Objectives[0]mission_Actors[16]Task_List[5]PositionZ = 41,26405
Objectives[0]mission_Actors[16]Task_List[5]speed = 100
Objectives[0]mission_Actors[16]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 604,5579
Objectives[0]mission_Actors[17]positionY = -440,2512
Objectives[0]mission_Actors[17]positionZ = 24,74492
Objectives[0]mission_Actors[17]Heading = 50,00006
Objectives[0]mission_Actors[17]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[17]Relationship_Group = Friend
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = True
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 500
Objectives[0]mission_Actors[17]Hearing_Range = 500
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = Pistol
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 99
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Task_List_Count = 6
Objectives[0]mission_Actors[17]Task_Repeat = False
Objectives[0]mission_Actors[17]Task_List[0]Type = Pause
Objectives[0]mission_Actors[17]Task_List[0]PositionX = 604,6196
Objectives[0]mission_Actors[17]Task_List[0]PositionY = -468,9472
Objectives[0]mission_Actors[17]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[17]Task_List[0]time = 10
Objectives[0]mission_Actors[17]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[17]Task_List[1]PositionX = 599,9594
Objectives[0]mission_Actors[17]Task_List[1]PositionY = -436,8542
Objectives[0]mission_Actors[17]Task_List[1]PositionZ = 24,2568
Objectives[0]mission_Actors[17]Task_List[1]Speed = 2
Objectives[0]mission_Actors[17]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[17]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[17]Task_List[2]Type = Pause
Objectives[0]mission_Actors[17]Task_List[2]PositionX = 605,2001
Objectives[0]mission_Actors[17]Task_List[2]PositionY = -468,2256
Objectives[0]mission_Actors[17]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[17]Task_List[2]time = 6
Objectives[0]mission_Actors[17]Task_List[3]Type = Drive
Objectives[0]mission_Actors[17]Task_List[3]PositionX = 697,426
Objectives[0]mission_Actors[17]Task_List[3]PositionY = -370,2564
Objectives[0]mission_Actors[17]Task_List[3]PositionZ = 40,7683
Objectives[0]mission_Actors[17]Task_List[3]Speed = 100
Objectives[0]mission_Actors[17]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[17]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[17]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[17]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[17]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[17]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[17]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[17]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[17]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[17]Task_List[3]Reverse = False
Objectives[0]mission_Actors[17]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[17]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[17]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[17]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[17]Task_List[4]Type = Drive
Objectives[0]mission_Actors[17]Task_List[4]PositionX = 74,15512
Objectives[0]mission_Actors[17]Task_List[4]PositionY = -160,3273
Objectives[0]mission_Actors[17]Task_List[4]PositionZ = 54,61023
Objectives[0]mission_Actors[17]Task_List[4]Speed = 100
Objectives[0]mission_Actors[17]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[17]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[17]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[17]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[17]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[17]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[17]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[17]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[17]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[17]Task_List[4]Reverse = False
Objectives[0]mission_Actors[17]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[17]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[17]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[17]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[17]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[17]Task_List[5]PositionX = 662,7264
Objectives[0]mission_Actors[17]Task_List[5]PositionY = -406,2357
Objectives[0]mission_Actors[17]Task_List[5]PositionZ = 41,26204
Objectives[0]mission_Actors[17]Task_List[5]speed = 100
Objectives[0]mission_Actors[17]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 605,3171
Objectives[0]mission_Actors[18]positionY = -437,5228
Objectives[0]mission_Actors[18]positionZ = 24,74491
Objectives[0]mission_Actors[18]Heading = 109,9997
Objectives[0]mission_Actors[18]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[18]Relationship_Group = Friend
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = True
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 500
Objectives[0]mission_Actors[18]Hearing_Range = 500
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = Pistol
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 6
Objectives[0]mission_Actors[18]Task_Repeat = False
Objectives[0]mission_Actors[18]Task_List[0]Type = Pause
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 602,007
Objectives[0]mission_Actors[18]Task_List[0]PositionY = -464,754
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = 25,2559
Objectives[0]mission_Actors[18]Task_List[0]time = 10
Objectives[0]mission_Actors[18]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[18]Task_List[1]PositionX = 603,7914
Objectives[0]mission_Actors[18]Task_List[1]PositionY = -427,9954
Objectives[0]mission_Actors[18]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[18]Task_List[1]Speed = 2
Objectives[0]mission_Actors[18]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[18]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[18]Task_List[2]Type = Pause
Objectives[0]mission_Actors[18]Task_List[2]PositionX = 604,2103
Objectives[0]mission_Actors[18]Task_List[2]PositionY = -468,0833
Objectives[0]mission_Actors[18]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[18]Task_List[2]time = 6
Objectives[0]mission_Actors[18]Task_List[3]Type = Drive
Objectives[0]mission_Actors[18]Task_List[3]PositionX = 702,114
Objectives[0]mission_Actors[18]Task_List[3]PositionY = -369,5102
Objectives[0]mission_Actors[18]Task_List[3]PositionZ = 40,95748
Objectives[0]mission_Actors[18]Task_List[3]Speed = 100
Objectives[0]mission_Actors[18]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[18]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[18]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[18]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[18]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[18]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[18]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[18]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[18]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[18]Task_List[3]Reverse = False
Objectives[0]mission_Actors[18]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[18]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[18]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[18]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[18]Task_List[4]Type = Drive
Objectives[0]mission_Actors[18]Task_List[4]PositionX = 76,32065
Objectives[0]mission_Actors[18]Task_List[4]PositionY = -162,0693
Objectives[0]mission_Actors[18]Task_List[4]PositionZ = 54,62773
Objectives[0]mission_Actors[18]Task_List[4]Speed = 100
Objectives[0]mission_Actors[18]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[18]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[18]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[18]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[18]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[18]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[18]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[18]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[18]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[18]Task_List[4]Reverse = False
Objectives[0]mission_Actors[18]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[18]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[18]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[18]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[18]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[18]Task_List[5]PositionX = 665,6706
Objectives[0]mission_Actors[18]Task_List[5]PositionY = -401,3881
Objectives[0]mission_Actors[18]Task_List[5]PositionZ = 41,25897
Objectives[0]mission_Actors[18]Task_List[5]speed = 100
Objectives[0]mission_Actors[18]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 604,1886
Objectives[0]mission_Actors[19]positionY = -435,6251
Objectives[0]mission_Actors[19]positionZ = 24,74492
Objectives[0]mission_Actors[19]Heading = 160
Objectives[0]mission_Actors[19]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[19]Relationship_Group = Friend
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = True
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 500
Objectives[0]mission_Actors[19]Hearing_Range = 500
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = Pistol
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 99
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Task_List_Count = 6
Objectives[0]mission_Actors[19]Task_Repeat = False
Objectives[0]mission_Actors[19]Task_List[0]Type = Pause
Objectives[0]mission_Actors[19]Task_List[0]PositionX = 600,8144
Objectives[0]mission_Actors[19]Task_List[0]PositionY = -464,0236
Objectives[0]mission_Actors[19]Task_List[0]PositionZ = 25,1655
Objectives[0]mission_Actors[19]Task_List[0]time = 10
Objectives[0]mission_Actors[19]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[19]Task_List[1]PositionX = 604,9732
Objectives[0]mission_Actors[19]Task_List[1]PositionY = -421,9346
Objectives[0]mission_Actors[19]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[19]Task_List[1]Speed = 2
Objectives[0]mission_Actors[19]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[19]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[19]Task_List[2]Type = Pause
Objectives[0]mission_Actors[19]Task_List[2]PositionX = 602,6259
Objectives[0]mission_Actors[19]Task_List[2]PositionY = -433,342
Objectives[0]mission_Actors[19]Task_List[2]PositionZ = 24,24491
Objectives[0]mission_Actors[19]Task_List[2]time = 4
Objectives[0]mission_Actors[19]Task_List[3]Type = Drive
Objectives[0]mission_Actors[19]Task_List[3]PositionX = 697,5782
Objectives[0]mission_Actors[19]Task_List[3]PositionY = -370,3205
Objectives[0]mission_Actors[19]Task_List[3]PositionZ = 40,77847
Objectives[0]mission_Actors[19]Task_List[3]Speed = 100
Objectives[0]mission_Actors[19]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[19]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[19]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[19]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[19]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[19]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[19]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[19]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[19]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[19]Task_List[3]Reverse = False
Objectives[0]mission_Actors[19]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[19]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[19]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[19]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[19]Task_List[4]Type = Drive
Objectives[0]mission_Actors[19]Task_List[4]PositionX = 70,36317
Objectives[0]mission_Actors[19]Task_List[4]PositionY = -160,0919
Objectives[0]mission_Actors[19]Task_List[4]PositionZ = 54,63189
Objectives[0]mission_Actors[19]Task_List[4]Speed = 100
Objectives[0]mission_Actors[19]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[19]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[19]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[19]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[19]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[19]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[19]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[19]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[19]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[19]Task_List[4]Reverse = False
Objectives[0]mission_Actors[19]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[19]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[19]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[19]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[19]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[19]Task_List[5]PositionX = 663,2982
Objectives[0]mission_Actors[19]Task_List[5]PositionY = -403,3746
Objectives[0]mission_Actors[19]Task_List[5]PositionZ = 41,26521
Objectives[0]mission_Actors[19]Task_List[5]speed = 100
Objectives[0]mission_Actors[19]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 603,6638
Objectives[0]mission_Actors[20]positionY = -441,0674
Objectives[0]mission_Actors[20]positionZ = 24,74491
Objectives[0]mission_Actors[20]Heading = 14,99982
Objectives[0]mission_Actors[20]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[20]Relationship_Group = Friend
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = True
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 500
Objectives[0]mission_Actors[20]Hearing_Range = 500
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Pistol
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 99
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Task_List_Count = 6
Objectives[0]mission_Actors[20]Task_Repeat = False
Objectives[0]mission_Actors[20]Task_List[0]Type = Pause
Objectives[0]mission_Actors[20]Task_List[0]PositionX = 604,3336
Objectives[0]mission_Actors[20]Task_List[0]PositionY = -466,8033
Objectives[0]mission_Actors[20]Task_List[0]PositionZ = 25,54261
Objectives[0]mission_Actors[20]Task_List[0]time = 10
Objectives[0]mission_Actors[20]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[20]Task_List[1]PositionX = 600,3041
Objectives[0]mission_Actors[20]Task_List[1]PositionY = -427,6801
Objectives[0]mission_Actors[20]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[20]Task_List[1]Speed = 2
Objectives[0]mission_Actors[20]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[20]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[20]Task_List[2]Type = Pause
Objectives[0]mission_Actors[20]Task_List[2]PositionX = 604,1956
Objectives[0]mission_Actors[20]Task_List[2]PositionY = -466,8559
Objectives[0]mission_Actors[20]Task_List[2]PositionZ = 25,54261
Objectives[0]mission_Actors[20]Task_List[2]time = 6
Objectives[0]mission_Actors[20]Task_List[3]Type = Drive
Objectives[0]mission_Actors[20]Task_List[3]PositionX = 700,6746
Objectives[0]mission_Actors[20]Task_List[3]PositionY = -369,5361
Objectives[0]mission_Actors[20]Task_List[3]PositionZ = 40,88658
Objectives[0]mission_Actors[20]Task_List[3]Speed = 100
Objectives[0]mission_Actors[20]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[20]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[20]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[20]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[20]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[20]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[20]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[20]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[20]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[20]Task_List[3]Reverse = False
Objectives[0]mission_Actors[20]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[20]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[20]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[20]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[20]Task_List[4]Type = Drive
Objectives[0]mission_Actors[20]Task_List[4]PositionX = 74,99514
Objectives[0]mission_Actors[20]Task_List[4]PositionY = -162,6211
Objectives[0]mission_Actors[20]Task_List[4]PositionZ = 54,61476
Objectives[0]mission_Actors[20]Task_List[4]Speed = 100
Objectives[0]mission_Actors[20]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[20]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[20]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[20]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[20]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[20]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[20]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[20]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[20]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[20]Task_List[4]Reverse = False
Objectives[0]mission_Actors[20]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[20]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[20]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[20]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[20]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[20]Task_List[5]PositionX = 664,5707
Objectives[0]mission_Actors[20]Task_List[5]PositionY = -404,1879
Objectives[0]mission_Actors[20]Task_List[5]PositionZ = 41,26038
Objectives[0]mission_Actors[20]Task_List[5]speed = 100
Objectives[0]mission_Actors[20]Task_List[5]minDistance = 5
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 604,915
Objectives[0]mission_Actors[21]positionY = -436,407
Objectives[0]mission_Actors[21]positionZ = 24,74492
Objectives[0]mission_Actors[21]Heading = 124,9997
Objectives[0]mission_Actors[21]String_Name = u_f_y_dancelthr_01
Objectives[0]mission_Actors[21]Relationship_Group = Friend
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 500
Objectives[0]mission_Actors[21]Hearing_Range = 500
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Pistol
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 99
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Task_List_Count = 6
Objectives[0]mission_Actors[21]Task_Repeat = False
Objectives[0]mission_Actors[21]Task_List[0]Type = Pause
Objectives[0]mission_Actors[21]Task_List[0]PositionX = 600,1942
Objectives[0]mission_Actors[21]Task_List[0]PositionY = -460,7191
Objectives[0]mission_Actors[21]Task_List[0]PositionZ = 24,67383
Objectives[0]mission_Actors[21]Task_List[0]time = 10
Objectives[0]mission_Actors[21]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[21]Task_List[1]PositionX = 601,9664
Objectives[0]mission_Actors[21]Task_List[1]PositionY = -417,1805
Objectives[0]mission_Actors[21]Task_List[1]PositionZ = 24,24491
Objectives[0]mission_Actors[21]Task_List[1]Speed = 2
Objectives[0]mission_Actors[21]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[21]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[21]Task_List[2]Type = Pause
Objectives[0]mission_Actors[21]Task_List[2]PositionX = 606,3175
Objectives[0]mission_Actors[21]Task_List[2]PositionY = -435,1349
Objectives[0]mission_Actors[21]Task_List[2]PositionZ = 24,24491
Objectives[0]mission_Actors[21]Task_List[2]time = 4
Objectives[0]mission_Actors[21]Task_List[3]Type = Drive
Objectives[0]mission_Actors[21]Task_List[3]PositionX = 738,686
Objectives[0]mission_Actors[21]Task_List[3]PositionY = -356,3918
Objectives[0]mission_Actors[21]Task_List[3]PositionZ = 43,74814
Objectives[0]mission_Actors[21]Task_List[3]Speed = 100
Objectives[0]mission_Actors[21]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[21]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[21]Task_List[3]AvoidVehicles = False
Objectives[0]mission_Actors[21]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[21]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[21]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[21]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[21]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[21]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[21]Task_List[3]Reverse = False
Objectives[0]mission_Actors[21]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[21]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[21]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[21]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[21]Task_List[4]Type = Drive
Objectives[0]mission_Actors[21]Task_List[4]PositionX = 74,00807
Objectives[0]mission_Actors[21]Task_List[4]PositionY = -161,7211
Objectives[0]mission_Actors[21]Task_List[4]PositionZ = 54,60501
Objectives[0]mission_Actors[21]Task_List[4]Speed = 100
Objectives[0]mission_Actors[21]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[21]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[21]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[21]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[21]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[21]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[21]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[21]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[21]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[21]Task_List[4]Reverse = False
Objectives[0]mission_Actors[21]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[21]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[21]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[21]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[21]Task_List[5]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[21]Task_List[5]PositionX = 660,4302
Objectives[0]mission_Actors[21]Task_List[5]PositionY = -404,4155
Objectives[0]mission_Actors[21]Task_List[5]PositionZ = 41,27146
Objectives[0]mission_Actors[21]Task_List[5]speed = 100
Objectives[0]mission_Actors[21]Task_List[5]minDistance = 5
Objectives[0]mission_Vehicles = 10
Objectives[0]mission_Vehicles[0]positionX = 603,533
Objectives[0]mission_Vehicles[0]positionY = -452,5968
Objectives[0]mission_Vehicles[0]positionZ = 24,15717
Objectives[0]mission_Vehicles[0]Heading = 354,7106
Objectives[0]mission_Vehicles[0]Name = Deviant
Objectives[0]mission_Vehicles[0]Model = deviant
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = True
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 12
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 7
Objectives[0]mission_Vehicles[1]positionX = 601,4958
Objectives[0]mission_Vehicles[1]positionY = -428,4217
Objectives[0]mission_Vehicles[1]positionZ = 24,33219
Objectives[0]mission_Vehicles[1]Heading = 354,4745
Objectives[0]mission_Vehicles[1]Name = Duke O'Death
Objectives[0]mission_Vehicles[1]Model = dukes2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[1]HasPearlescent = True
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 17
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[2]positionX = 601,9685
Objectives[0]mission_Vehicles[2]positionY = -421,0077
Objectives[0]mission_Vehicles[2]positionZ = 24,38656
Objectives[0]mission_Vehicles[2]Heading = 355,6711
Objectives[0]mission_Vehicles[2]Name = Ellie
Objectives[0]mission_Vehicles[2]Model = ellie
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[2]HasPearlescent = True
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 20
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 9
Objectives[0]mission_Vehicles[3]positionX = 605,0945
Objectives[0]mission_Vehicles[3]positionY = -428,644
Objectives[0]mission_Vehicles[3]positionZ = 24,12197
Objectives[0]mission_Vehicles[3]Heading = 353,4348
Objectives[0]mission_Vehicles[3]Name = Gauntlet Hellfire
Objectives[0]mission_Vehicles[3]Model = gauntlet4
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicLime
Objectives[0]mission_Vehicles[3]HasPearlescent = True
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 16
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 10
Objectives[0]mission_Vehicles[4]positionX = 600,0865
Objectives[0]mission_Vehicles[4]positionY = -445,0648
Objectives[0]mission_Vehicles[4]positionZ = 24,12198
Objectives[0]mission_Vehicles[4]Heading = 356,491
Objectives[0]mission_Vehicles[4]Name = Gauntlet Hellfire
Objectives[0]mission_Vehicles[4]Model = gauntlet4
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicRed
Objectives[0]mission_Vehicles[4]HasPearlescent = True
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = True
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 15
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 11
Objectives[0]mission_Vehicles[5]positionX = 606,5716
Objectives[0]mission_Vehicles[5]positionY = -413,438
Objectives[0]mission_Vehicles[5]positionZ = 24,14522
Objectives[0]mission_Vehicles[5]Heading = 352,883
Objectives[0]mission_Vehicles[5]Name = Nightshade
Objectives[0]mission_Vehicles[5]Model = nightshade
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[5]HasPearlescent = True
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = True
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[5]NeededForActorIndex[0] = 19
Objectives[0]mission_Vehicles[5]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 13
Objectives[0]mission_Vehicles[6]positionX = 602,799
Objectives[0]mission_Vehicles[6]positionY = -413,0508
Objectives[0]mission_Vehicles[6]positionZ = 24,17775
Objectives[0]mission_Vehicles[6]Heading = 353,5602
Objectives[0]mission_Vehicles[6]Name = Sabre Turbo custom
Objectives[0]mission_Vehicles[6]Model = sabregt2
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicSunriseOrange
Objectives[0]mission_Vehicles[6]HasPearlescent = True
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = True
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[6]NeededForActorIndex[0] = 21
Objectives[0]mission_Vehicles[6]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 14
Objectives[0]mission_Vehicles[7]positionX = 599,5643
Objectives[0]mission_Vehicles[7]positionY = -452,2618
Objectives[0]mission_Vehicles[7]positionZ = 24,21873
Objectives[0]mission_Vehicles[7]Heading = 353,309
Objectives[0]mission_Vehicles[7]Name = Tampa
Objectives[0]mission_Vehicles[7]Model = tampa
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicRed
Objectives[0]mission_Vehicles[7]HasPearlescent = True
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = True
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 13
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 15
Objectives[0]mission_Vehicles[8]positionX = 605,8648
Objectives[0]mission_Vehicles[8]positionY = -420,6667
Objectives[0]mission_Vehicles[8]positionZ = 24,4151
Objectives[0]mission_Vehicles[8]Heading = 354,006
Objectives[0]mission_Vehicles[8]Name = Vigero
Objectives[0]mission_Vehicles[8]Model = vigero
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicSurfBlue
Objectives[0]mission_Vehicles[8]HasPearlescent = True
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = True
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[0] = 18
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 16
Objectives[0]mission_Vehicles[9]positionX = 603,9017
Objectives[0]mission_Vehicles[9]positionY = -445,0674
Objectives[0]mission_Vehicles[9]positionZ = 24,1107
Objectives[0]mission_Vehicles[9]Heading = 357,2154
Objectives[0]mission_Vehicles[9]Name = Drift Tampa
Objectives[0]mission_Vehicles[9]Model = tampa2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[9]HasPearlescent = True
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = True
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[9]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[9]NeededForActorIndex[0] = 14
Objectives[0]mission_Vehicles[9]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[9]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[9]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[9]NeededForVehicleIndex[0] = 36
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -12,53249
Objectives[1]positionY = -1203,054
Objectives[1]positionZ = 36,08388
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = 2
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = False
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = 596,9996
Objectives[2]positionY = -437,7012
Objectives[2]positionZ = 23,74491
Objectives[2]Hint_Time = 9
Objectives[2]Hint_FOV = 40
Objectives[2]Hint_Use_Position = True
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = False
Objectives[2]Hint_Use_Vehicle = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 2166,166
Objectives[2]ObjectiveMessages[0]positionY = -1245,001
Objectives[2]ObjectiveMessages[0]positionZ = 153,5117
Objectives[2]ObjectiveMessages[0]Message = The targets are on the move.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 2169,767
Objectives[2]ObjectiveMessages[1]positionY = -1245,39
Objectives[2]ObjectiveMessages[1]positionZ = 152,5393
Objectives[2]ObjectiveMessages[1]Message = ~r~Well, it's time girls, get a car and get ready to go.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 4
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Text = 
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 611,7171
Objectives[3]positionY = -392,845
Objectives[3]positionZ = 23,79967
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 2175,784
Objectives[3]ObjectiveMessages[0]positionY = -1247,457
Objectives[3]ObjectiveMessages[0]positionZ = 150,2379
Objectives[3]ObjectiveMessages[0]Message = ~r~Come on, come on, move!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Text = 
Objectives[4]Type = Leave_Area
Objectives[4]positionX = 243,0065
Objectives[4]positionY = 190,7019
Objectives[4]positionZ = 104,146
Objectives[4]Leave_Area_Distance = 50
Objectives[4]Leave_Area_Use_Objective_Position = False
Objectives[4]mission_ActorsCount = 6
Objectives[4]mission_Actors[0]SpawnInVehicle = True
Objectives[4]mission_Actors[0]SeatIndex = 0
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 250,3727
Objectives[4]mission_Actors[0]positionY = 191,3118
Objectives[4]mission_Actors[0]positionZ = 104,2434
Objectives[4]mission_Actors[0]Heading = 99,99557
Objectives[4]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]SpawnInVehicle = True
Objectives[4]mission_Actors[1]SeatIndex = 0
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 242,3508
Objectives[4]mission_Actors[1]positionY = 194,0953
Objectives[4]mission_Actors[1]positionZ = 104,7347
Objectives[4]mission_Actors[1]Heading = 99,9279
Objectives[4]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]SpawnInVehicle = True
Objectives[4]mission_Actors[2]SeatIndex = 0
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 233,86
Objectives[4]mission_Actors[2]positionY = 198,0687
Objectives[4]mission_Actors[2]positionZ = 104,4033
Objectives[4]mission_Actors[2]Heading = 99,98466
Objectives[4]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]SpawnInVehicle = True
Objectives[4]mission_Actors[3]SeatIndex = -1
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 233,86
Objectives[4]mission_Actors[3]positionY = 198,0687
Objectives[4]mission_Actors[3]positionZ = 104,4033
Objectives[4]mission_Actors[3]Heading = 99,98466
Objectives[4]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = False
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[4]mission_Actors[3]AlwaysFight = False
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Stationary
Objectives[4]mission_Actors[3]weapon = Unarmed
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 99
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Task_List_Count = 2
Objectives[4]mission_Actors[3]Task_Repeat = False
Objectives[4]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[3]Task_List[0]PositionX = 232,6151
Objectives[4]mission_Actors[3]Task_List[0]PositionY = 198,1669
Objectives[4]mission_Actors[3]Task_List[0]PositionZ = 104,7293
Objectives[4]mission_Actors[3]Task_List[0]Speed = 2
Objectives[4]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[3]Task_List[1]Type = Drive
Objectives[4]mission_Actors[3]Task_List[1]PositionX = -109,0689
Objectives[4]mission_Actors[3]Task_List[1]PositionY = -620,5986
Objectives[4]mission_Actors[3]Task_List[1]PositionZ = 35,56849
Objectives[4]mission_Actors[3]Task_List[1]Speed = 20
Objectives[4]mission_Actors[3]Task_List[1]StopBeforeVehicles = True
Objectives[4]mission_Actors[3]Task_List[1]StopBeforeActors = True
Objectives[4]mission_Actors[3]Task_List[1]AvoidVehicles = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[3]Task_List[1]StopAtLights = True
Objectives[4]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[3]Task_List[1]AllowGoingWrongWay = False
Objectives[4]mission_Actors[3]Task_List[1]Reverse = False
Objectives[4]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[3]NeededForSetPlayerActorTaskCount = 2
Objectives[4]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[0] = 5
Objectives[4]mission_Actors[3]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[4]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[1] = 6
Objectives[4]mission_Actors[3]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[4]mission_Actors[4]SpawnInVehicle = True
Objectives[4]mission_Actors[4]SeatIndex = -1
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 242,3508
Objectives[4]mission_Actors[4]positionY = 194,0953
Objectives[4]mission_Actors[4]positionZ = 104,7347
Objectives[4]mission_Actors[4]Heading = 99,9279
Objectives[4]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = False
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[4]mission_Actors[4]AlwaysFight = False
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Defensive
Objectives[4]mission_Actors[4]weapon = Unarmed
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Task_List_Count = 2
Objectives[4]mission_Actors[4]Task_Repeat = False
Objectives[4]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[4]Task_List[0]PositionX = 240,4707
Objectives[4]mission_Actors[4]Task_List[0]PositionY = 195,12
Objectives[4]mission_Actors[4]Task_List[0]PositionZ = 104,5929
Objectives[4]mission_Actors[4]Task_List[0]Speed = 2
Objectives[4]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[4]Task_List[1]Type = Drive
Objectives[4]mission_Actors[4]Task_List[1]PositionX = -108,4153
Objectives[4]mission_Actors[4]Task_List[1]PositionY = -616,2319
Objectives[4]mission_Actors[4]Task_List[1]PositionZ = 35,5613
Objectives[4]mission_Actors[4]Task_List[1]Speed = 20
Objectives[4]mission_Actors[4]Task_List[1]StopBeforeVehicles = True
Objectives[4]mission_Actors[4]Task_List[1]StopBeforeActors = True
Objectives[4]mission_Actors[4]Task_List[1]AvoidVehicles = False
Objectives[4]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[4]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[4]Task_List[1]StopAtLights = True
Objectives[4]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[4]Task_List[1]AllowGoingWrongWay = False
Objectives[4]mission_Actors[4]Task_List[1]Reverse = False
Objectives[4]mission_Actors[4]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[4]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[4]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[4]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[4]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[4]mission_Actors[5]SpawnInVehicle = True
Objectives[4]mission_Actors[5]SeatIndex = -1
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 250,3727
Objectives[4]mission_Actors[5]positionY = 191,3118
Objectives[4]mission_Actors[5]positionZ = 104,2434
Objectives[4]mission_Actors[5]Heading = 99,99557
Objectives[4]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = False
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[4]mission_Actors[5]AlwaysFight = False
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Defensive
Objectives[4]mission_Actors[5]weapon = Unarmed
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Task_List_Count = 2
Objectives[4]mission_Actors[5]Task_Repeat = False
Objectives[4]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[5]Task_List[0]PositionX = 251,2433
Objectives[4]mission_Actors[5]Task_List[0]PositionY = 192,2399
Objectives[4]mission_Actors[5]Task_List[0]PositionZ = 104,3995
Objectives[4]mission_Actors[5]Task_List[0]Speed = 2
Objectives[4]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[5]Task_List[1]Type = Drive
Objectives[4]mission_Actors[5]Task_List[1]PositionX = -104,278
Objectives[4]mission_Actors[5]Task_List[1]PositionY = -605,876
Objectives[4]mission_Actors[5]Task_List[1]PositionZ = 35,56514
Objectives[4]mission_Actors[5]Task_List[1]Speed = 20
Objectives[4]mission_Actors[5]Task_List[1]StopBeforeVehicles = True
Objectives[4]mission_Actors[5]Task_List[1]StopBeforeActors = True
Objectives[4]mission_Actors[5]Task_List[1]AvoidVehicles = False
Objectives[4]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[5]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[5]Task_List[1]StopAtLights = True
Objectives[4]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[5]Task_List[1]AllowGoingWrongWay = False
Objectives[4]mission_Actors[5]Task_List[1]Reverse = False
Objectives[4]mission_Actors[5]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[5]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[5]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[5]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[4]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[4]mission_Vehicles = 3
Objectives[4]mission_Vehicles[0]positionX = 250,3727
Objectives[4]mission_Vehicles[0]positionY = 191,3118
Objectives[4]mission_Vehicles[0]positionZ = 104,2434
Objectives[4]mission_Vehicles[0]Heading = 99,99557
Objectives[4]mission_Vehicles[0]Name = Panto
Objectives[4]mission_Vehicles[0]Model = panto
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[4]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicSaxonyBlue
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[4]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[1]positionX = 233,86
Objectives[4]mission_Vehicles[1]positionY = 198,0687
Objectives[4]mission_Vehicles[1]positionZ = 104,4033
Objectives[4]mission_Vehicles[1]Heading = 99,98466
Objectives[4]mission_Vehicles[1]Name = Brioso R/A
Objectives[4]mission_Vehicles[1]Model = brioso
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[4]mission_Vehicles[1]SecondaryColor = MetallicBrightBlue
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicSurfBlue
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = -1
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[4]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[2]positionX = 242,3508
Objectives[4]mission_Vehicles[2]positionY = 194,0953
Objectives[4]mission_Vehicles[2]positionZ = 104,7347
Objectives[4]mission_Vehicles[2]Heading = 99,9279
Objectives[4]mission_Vehicles[2]Name = Issi
Objectives[4]mission_Vehicles[2]Model = issi2
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicSunriseOrange
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicOrange
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicSurfBlue
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[2]NeededForActorIndex[0] = 4
Objectives[4]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[4]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 2183,05
Objectives[4]ObjectiveMessages[0]positionY = -1249,427
Objectives[4]ObjectiveMessages[0]positionZ = 147,6565
Objectives[4]ObjectiveMessages[0]Message = ~r~Let's start the engines!
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 239,8806
Objectives[5]positionY = 191,689
Objectives[5]positionZ = 104,2042
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = 242,6609
Objectives[5]Task_List[0]PositionY = 193,9847
Objectives[5]Task_List[0]PositionZ = 104,555
Objectives[5]Task_List[0]Speed = 1
Objectives[5]Task_List[0]SeatIndex = -1
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[0]Warp = False
Objectives[5]Task_List[1]Type = VehicleFollowActor
Objectives[5]Task_List[1]positionX = 233,0859
Objectives[5]Task_List[1]positionY = 196,869
Objectives[5]Task_List[1]positionZ = 104,7231
Objectives[5]Task_List[1]minDistance = 5
Objectives[5]Task_List[1]TaskIndex = 1
Objectives[5]Task_List[1]Speed = 20
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = 252,2359
Objectives[6]positionY = 191,1003
Objectives[6]positionZ = 103,8827
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 2
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = 249,744
Objectives[6]Task_List[0]PositionY = 189,7622
Objectives[6]Task_List[0]PositionZ = 104,445
Objectives[6]Task_List[0]Speed = 1
Objectives[6]Task_List[0]SeatIndex = -1
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = False
Objectives[6]Task_List[1]Type = VehicleFollowActor
Objectives[6]Task_List[1]positionX = 232,7975
Objectives[6]Task_List[1]positionY = 195,9115
Objectives[6]Task_List[1]positionZ = 104,7429
Objectives[6]Task_List[1]minDistance = 5
Objectives[6]Task_List[1]TaskIndex = 1
Objectives[6]Task_List[1]Speed = 20
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 235,1258
Objectives[7]positionY = 190,2684
Objectives[7]positionZ = 104,3179
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = True
Objectives[7]Droped_Pickup_Model = p_ld_heist_bag_s_1
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 4
Objectives[7]ObjectiveMessages[0]positionX = 2188,203
Objectives[7]ObjectiveMessages[0]positionY = -1253,895
Objectives[7]ObjectiveMessages[0]positionZ = 144,8897
Objectives[7]ObjectiveMessages[0]Message = ~r~Okay girls, the first targets are on the move.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 2194,023
Objectives[7]ObjectiveMessages[1]positionY = -1256,955
Objectives[7]ObjectiveMessages[1]positionZ = 142,1237
Objectives[7]ObjectiveMessages[1]Message = ~r~Who is in charge of collecing the bags?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 5
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 2199,43
Objectives[7]ObjectiveMessages[2]positionY = -1259,917
Objectives[7]ObjectiveMessages[2]positionZ = 139,507
Objectives[7]ObjectiveMessages[2]Message = ~p~It's me.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 10
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 2204,469
Objectives[7]ObjectiveMessages[3]positionY = -1262,505
Objectives[7]ObjectiveMessages[3]positionZ = 137,0946
Objectives[7]ObjectiveMessages[3]Message = ~r~Well, make sure you get all the bags, and watch out for the police, all the others... make sure no ones survives...
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 11
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -1683,371
Objectives[8]positionY = -709,0818
Objectives[8]positionZ = 10,48145
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 1
Objectives[8]mission_ActorsCount = 10
Objectives[8]mission_Actors[0]SpawnInVehicle = True
Objectives[8]mission_Actors[0]SeatIndex = 0
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -1643,372
Objectives[8]mission_Actors[0]positionY = -737,9409
Objectives[8]mission_Actors[0]positionZ = 10,73491
Objectives[8]mission_Actors[0]Heading = 265,0007
Objectives[8]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[0]AddBlip = False
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]SpawnInVehicle = True
Objectives[8]mission_Actors[1]SeatIndex = 0
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -1649,013
Objectives[8]mission_Actors[1]positionY = -734,9404
Objectives[8]mission_Actors[1]positionZ = 10,77471
Objectives[8]mission_Actors[1]Heading = 264,9974
Objectives[8]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[1]AddBlip = False
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]SpawnInVehicle = True
Objectives[8]mission_Actors[2]SeatIndex = 0
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -1653,925
Objectives[8]mission_Actors[2]positionY = -732,1275
Objectives[8]mission_Actors[2]positionZ = 10,86254
Objectives[8]mission_Actors[2]Heading = 264,9923
Objectives[8]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[2]AddBlip = False
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 100
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]SpawnInVehicle = True
Objectives[8]mission_Actors[3]SeatIndex = 0
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = -1658,809
Objectives[8]mission_Actors[3]positionY = -728,8616
Objectives[8]mission_Actors[3]positionZ = 11,13863
Objectives[8]mission_Actors[3]Heading = 265,0148
Objectives[8]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[3]AddBlip = False
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 100
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = Pistol
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]SpawnInVehicle = True
Objectives[8]mission_Actors[4]SeatIndex = 0
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = -1663,852
Objectives[8]mission_Actors[4]positionY = -725,6273
Objectives[8]mission_Actors[4]positionZ = 11,26176
Objectives[8]mission_Actors[4]Heading = 264,9991
Objectives[8]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[4]AddBlip = False
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 100
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = Pistol
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]SpawnInVehicle = True
Objectives[8]mission_Actors[5]SeatIndex = -1
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = -1663,852
Objectives[8]mission_Actors[5]positionY = -725,6273
Objectives[8]mission_Actors[5]positionZ = 11,26176
Objectives[8]mission_Actors[5]Heading = 264,9991
Objectives[8]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = False
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 100
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = Unarmed
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 99
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Task_List_Count = 10
Objectives[8]mission_Actors[5]Task_Repeat = True
Objectives[8]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[5]Task_List[0]PositionX = -1663,641
Objectives[8]mission_Actors[5]Task_List[0]PositionY = -724,3639
Objectives[8]mission_Actors[5]Task_List[0]PositionZ = 10,96655
Objectives[8]mission_Actors[5]Task_List[0]Block = True
Objectives[8]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[5]Task_List[1]PositionX = -1663,641
Objectives[8]mission_Actors[5]Task_List[1]PositionY = -724,3639
Objectives[8]mission_Actors[5]Task_List[1]PositionZ = 10,96655
Objectives[8]mission_Actors[5]Task_List[1]Speed = 2
Objectives[8]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[5]Task_List[2]Type = Drive
Objectives[8]mission_Actors[5]Task_List[2]PositionX = 22,58208
Objectives[8]mission_Actors[5]Task_List[2]PositionY = -524,4537
Objectives[8]mission_Actors[5]Task_List[2]PositionZ = 33,60711
Objectives[8]mission_Actors[5]Task_List[2]Speed = 100
Objectives[8]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[2]Reverse = False
Objectives[8]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[3]Type = Drive
Objectives[8]mission_Actors[5]Task_List[3]PositionX = 898,7562
Objectives[8]mission_Actors[5]Task_List[3]PositionY = -753,4763
Objectives[8]mission_Actors[5]Task_List[3]PositionZ = 40,24691
Objectives[8]mission_Actors[5]Task_List[3]Speed = 100
Objectives[8]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[3]Reverse = False
Objectives[8]mission_Actors[5]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[4]Type = Drive
Objectives[8]mission_Actors[5]Task_List[4]PositionX = 330,6408
Objectives[8]mission_Actors[5]Task_List[4]PositionY = -1183,706
Objectives[8]mission_Actors[5]Task_List[4]PositionZ = 37,89528
Objectives[8]mission_Actors[5]Task_List[4]Speed = 100
Objectives[8]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[4]Reverse = False
Objectives[8]mission_Actors[5]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[5]Type = Drive
Objectives[8]mission_Actors[5]Task_List[5]PositionX = -702,4405
Objectives[8]mission_Actors[5]Task_List[5]PositionY = -2131,771
Objectives[8]mission_Actors[5]Task_List[5]PositionZ = 43,24329
Objectives[8]mission_Actors[5]Task_List[5]Speed = 100
Objectives[8]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[5]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[5]Reverse = False
Objectives[8]mission_Actors[5]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[6]Type = Drive
Objectives[8]mission_Actors[5]Task_List[6]PositionX = 1290,587
Objectives[8]mission_Actors[5]Task_List[6]PositionY = -2492,294
Objectives[8]mission_Actors[5]Task_List[6]PositionZ = 45,51955
Objectives[8]mission_Actors[5]Task_List[6]Speed = 100
Objectives[8]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[6]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[6]Reverse = False
Objectives[8]mission_Actors[5]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[7]Type = Drive
Objectives[8]mission_Actors[5]Task_List[7]PositionX = 1084,676
Objectives[8]mission_Actors[5]Task_List[7]PositionY = -1616,906
Objectives[8]mission_Actors[5]Task_List[7]PositionZ = 28,9239
Objectives[8]mission_Actors[5]Task_List[7]Speed = 100
Objectives[8]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[7]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[7]Reverse = False
Objectives[8]mission_Actors[5]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[8]Type = Drive
Objectives[8]mission_Actors[5]Task_List[8]PositionX = 285,3439
Objectives[8]mission_Actors[5]Task_List[8]PositionY = -1181,495
Objectives[8]mission_Actors[5]Task_List[8]PositionZ = 37,72341
Objectives[8]mission_Actors[5]Task_List[8]Speed = 100
Objectives[8]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[8]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[8]Reverse = False
Objectives[8]mission_Actors[5]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[5]Task_List[9]Type = Drive
Objectives[8]mission_Actors[5]Task_List[9]PositionX = -396,3955
Objectives[8]mission_Actors[5]Task_List[9]PositionY = -890,6538
Objectives[8]mission_Actors[5]Task_List[9]PositionZ = 36,83423
Objectives[8]mission_Actors[5]Task_List[9]Speed = 100
Objectives[8]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[5]Task_List[9]AvoidActors = True
Objectives[8]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[5]Task_List[9]Reverse = False
Objectives[8]mission_Actors[5]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[5]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[5]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[5]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[6]SpawnInVehicle = True
Objectives[8]mission_Actors[6]SeatIndex = -1
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = -1658,809
Objectives[8]mission_Actors[6]positionY = -728,8616
Objectives[8]mission_Actors[6]positionZ = 11,13863
Objectives[8]mission_Actors[6]Heading = 265,0148
Objectives[8]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = False
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 100
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = Unarmed
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 99
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Task_List_Count = 8
Objectives[8]mission_Actors[6]Task_Repeat = True
Objectives[8]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[6]Task_List[0]PositionX = -1659,52
Objectives[8]mission_Actors[6]Task_List[0]PositionY = -728,5836
Objectives[8]mission_Actors[6]Task_List[0]PositionZ = 10,94692
Objectives[8]mission_Actors[6]Task_List[0]Block = True
Objectives[8]mission_Actors[6]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[6]Task_List[1]PositionX = -1659,52
Objectives[8]mission_Actors[6]Task_List[1]PositionY = -728,5836
Objectives[8]mission_Actors[6]Task_List[1]PositionZ = 10,94692
Objectives[8]mission_Actors[6]Task_List[1]Speed = 2
Objectives[8]mission_Actors[6]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[6]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[6]Task_List[2]Type = Drive
Objectives[8]mission_Actors[6]Task_List[2]PositionX = -419,8114
Objectives[8]mission_Actors[6]Task_List[2]PositionY = -775,4328
Objectives[8]mission_Actors[6]Task_List[2]PositionZ = 36,62513
Objectives[8]mission_Actors[6]Task_List[2]Speed = 100
Objectives[8]mission_Actors[6]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[6]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[2]Reverse = False
Objectives[8]mission_Actors[6]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[3]Type = Drive
Objectives[8]mission_Actors[6]Task_List[3]PositionX = -775,7262
Objectives[8]mission_Actors[6]Task_List[3]PositionY = -2080,5
Objectives[8]mission_Actors[6]Task_List[3]PositionZ = 32,143
Objectives[8]mission_Actors[6]Task_List[3]Speed = 100
Objectives[8]mission_Actors[6]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[3]AvoidActors = True
Objectives[8]mission_Actors[6]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[3]Reverse = False
Objectives[8]mission_Actors[6]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[4]Type = Drive
Objectives[8]mission_Actors[6]Task_List[4]PositionX = 1157,28
Objectives[8]mission_Actors[6]Task_List[4]PositionY = -2565,131
Objectives[8]mission_Actors[6]Task_List[4]PositionZ = 33,65977
Objectives[8]mission_Actors[6]Task_List[4]Speed = 100
Objectives[8]mission_Actors[6]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[4]AvoidActors = True
Objectives[8]mission_Actors[6]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[4]Reverse = False
Objectives[8]mission_Actors[6]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[5]Type = Drive
Objectives[8]mission_Actors[6]Task_List[5]PositionX = 1068,71
Objectives[8]mission_Actors[6]Task_List[5]PositionY = -1316
Objectives[8]mission_Actors[6]Task_List[5]PositionZ = 26,7568
Objectives[8]mission_Actors[6]Task_List[5]Speed = 100
Objectives[8]mission_Actors[6]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[5]AvoidActors = True
Objectives[8]mission_Actors[6]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[5]Reverse = False
Objectives[8]mission_Actors[6]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[6]Type = Drive
Objectives[8]mission_Actors[6]Task_List[6]PositionX = 615,7382
Objectives[8]mission_Actors[6]Task_List[6]PositionY = -545,6135
Objectives[8]mission_Actors[6]Task_List[6]PositionZ = 35,49465
Objectives[8]mission_Actors[6]Task_List[6]Speed = 100
Objectives[8]mission_Actors[6]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[6]AvoidActors = True
Objectives[8]mission_Actors[6]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[6]Reverse = False
Objectives[8]mission_Actors[6]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[6]Task_List[7]Type = Drive
Objectives[8]mission_Actors[6]Task_List[7]PositionX = -97,30427
Objectives[8]mission_Actors[6]Task_List[7]PositionY = -499,4649
Objectives[8]mission_Actors[6]Task_List[7]PositionZ = 30,42839
Objectives[8]mission_Actors[6]Task_List[7]Speed = 100
Objectives[8]mission_Actors[6]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[6]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[6]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[6]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[6]Task_List[7]AvoidActors = True
Objectives[8]mission_Actors[6]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[6]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[6]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[6]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[6]Task_List[7]Reverse = False
Objectives[8]mission_Actors[6]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[6]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[6]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[6]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[7]SpawnInVehicle = True
Objectives[8]mission_Actors[7]SeatIndex = -1
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = -1653,925
Objectives[8]mission_Actors[7]positionY = -732,1275
Objectives[8]mission_Actors[7]positionZ = 10,86254
Objectives[8]mission_Actors[7]Heading = 264,9923
Objectives[8]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = False
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 100
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = Unarmed
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 99
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Task_List_Count = 7
Objectives[8]mission_Actors[7]Task_Repeat = True
Objectives[8]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[7]Task_List[0]PositionX = -1653,859
Objectives[8]mission_Actors[7]Task_List[0]PositionY = -731,6342
Objectives[8]mission_Actors[7]Task_List[0]PositionZ = 10,94088
Objectives[8]mission_Actors[7]Task_List[0]Block = True
Objectives[8]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[7]Task_List[1]PositionX = -1653,859
Objectives[8]mission_Actors[7]Task_List[1]PositionY = -731,6342
Objectives[8]mission_Actors[7]Task_List[1]PositionZ = 10,94088
Objectives[8]mission_Actors[7]Task_List[1]Speed = 2
Objectives[8]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[7]Task_List[2]Type = Drive
Objectives[8]mission_Actors[7]Task_List[2]PositionX = 34,67019
Objectives[8]mission_Actors[7]Task_List[2]PositionY = -523,2795
Objectives[8]mission_Actors[7]Task_List[2]PositionZ = 33,57983
Objectives[8]mission_Actors[7]Task_List[2]Speed = 100
Objectives[8]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[2]Reverse = False
Objectives[8]mission_Actors[7]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[3]Type = Drive
Objectives[8]mission_Actors[7]Task_List[3]PositionX = 1034,727
Objectives[8]mission_Actors[7]Task_List[3]PositionY = -1012,069
Objectives[8]mission_Actors[7]Task_List[3]PositionZ = 28,86436
Objectives[8]mission_Actors[7]Task_List[3]Speed = 100
Objectives[8]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[8]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[3]Reverse = False
Objectives[8]mission_Actors[7]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[4]Type = Drive
Objectives[8]mission_Actors[7]Task_List[4]PositionX = 1093,217
Objectives[8]mission_Actors[7]Task_List[4]PositionY = -2565,241
Objectives[8]mission_Actors[7]Task_List[4]PositionZ = 31,93881
Objectives[8]mission_Actors[7]Task_List[4]Speed = 100
Objectives[8]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[8]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[4]Reverse = False
Objectives[8]mission_Actors[7]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[5]Type = Drive
Objectives[8]mission_Actors[7]Task_List[5]PositionX = -854,0647
Objectives[8]mission_Actors[7]Task_List[5]PositionY = -2007,184
Objectives[8]mission_Actors[7]Task_List[5]PositionZ = 27,20146
Objectives[8]mission_Actors[7]Task_List[5]Speed = 100
Objectives[8]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[8]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[5]Reverse = False
Objectives[8]mission_Actors[7]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[7]Task_List[6]Type = Drive
Objectives[8]mission_Actors[7]Task_List[6]PositionX = -395,7121
Objectives[8]mission_Actors[7]Task_List[6]PositionY = -921,5929
Objectives[8]mission_Actors[7]Task_List[6]PositionZ = 36,67522
Objectives[8]mission_Actors[7]Task_List[6]Speed = 100
Objectives[8]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[8]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[7]Task_List[6]Reverse = False
Objectives[8]mission_Actors[7]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[7]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[7]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[7]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[8]SpawnInVehicle = True
Objectives[8]mission_Actors[8]SeatIndex = -1
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = -1649,013
Objectives[8]mission_Actors[8]positionY = -734,9404
Objectives[8]mission_Actors[8]positionZ = 10,77471
Objectives[8]mission_Actors[8]Heading = 264,9974
Objectives[8]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = False
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 100
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Unarmed
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 99
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Task_List_Count = 10
Objectives[8]mission_Actors[8]Task_Repeat = True
Objectives[8]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[8]Task_List[0]PositionX = -1648,13
Objectives[8]mission_Actors[8]Task_List[0]PositionY = -734,3702
Objectives[8]mission_Actors[8]Task_List[0]PositionZ = 10,9408
Objectives[8]mission_Actors[8]Task_List[0]Block = True
Objectives[8]mission_Actors[8]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[8]Task_List[1]PositionX = -1648,13
Objectives[8]mission_Actors[8]Task_List[1]PositionY = -734,3702
Objectives[8]mission_Actors[8]Task_List[1]PositionZ = 10,9408
Objectives[8]mission_Actors[8]Task_List[1]Speed = 2
Objectives[8]mission_Actors[8]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[8]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[8]Task_List[2]Type = Drive
Objectives[8]mission_Actors[8]Task_List[2]PositionX = -413,4011
Objectives[8]mission_Actors[8]Task_List[2]PositionY = -865,9768
Objectives[8]mission_Actors[8]Task_List[2]PositionZ = 37,78474
Objectives[8]mission_Actors[8]Task_List[2]Speed = 100
Objectives[8]mission_Actors[8]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[2]Reverse = False
Objectives[8]mission_Actors[8]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[3]Type = Drive
Objectives[8]mission_Actors[8]Task_List[3]PositionX = 515,1084
Objectives[8]mission_Actors[8]Task_List[3]PositionY = -1228,607
Objectives[8]mission_Actors[8]Task_List[3]PositionZ = 41,4261
Objectives[8]mission_Actors[8]Task_List[3]Speed = 100
Objectives[8]mission_Actors[8]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[3]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[3]Reverse = False
Objectives[8]mission_Actors[8]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[4]Type = Drive
Objectives[8]mission_Actors[8]Task_List[4]PositionX = 1111,352
Objectives[8]mission_Actors[8]Task_List[4]PositionY = -1790,851
Objectives[8]mission_Actors[8]Task_List[4]PositionZ = 28,7888
Objectives[8]mission_Actors[8]Task_List[4]Speed = 100
Objectives[8]mission_Actors[8]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[4]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[4]Reverse = False
Objectives[8]mission_Actors[8]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[5]Type = Drive
Objectives[8]mission_Actors[8]Task_List[5]PositionX = 1043,046
Objectives[8]mission_Actors[8]Task_List[5]PositionY = -2576,325
Objectives[8]mission_Actors[8]Task_List[5]PositionZ = 38,11152
Objectives[8]mission_Actors[8]Task_List[5]Speed = 100
Objectives[8]mission_Actors[8]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[5]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[5]Reverse = False
Objectives[8]mission_Actors[8]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[6]Type = Drive
Objectives[8]mission_Actors[8]Task_List[6]PositionX = -910,927
Objectives[8]mission_Actors[8]Task_List[6]PositionY = -1874,57
Objectives[8]mission_Actors[8]Task_List[6]PositionZ = 31,13205
Objectives[8]mission_Actors[8]Task_List[6]Speed = 100
Objectives[8]mission_Actors[8]Task_List[6]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[6]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[6]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[6]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[6]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[6]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[6]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[6]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[6]Reverse = False
Objectives[8]mission_Actors[8]Task_List[6]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[6]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[6]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[6]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[7]Type = Drive
Objectives[8]mission_Actors[8]Task_List[7]PositionX = 302,4236
Objectives[8]mission_Actors[8]Task_List[7]PositionY = -1225,67
Objectives[8]mission_Actors[8]Task_List[7]PositionZ = 37,7992
Objectives[8]mission_Actors[8]Task_List[7]Speed = 100
Objectives[8]mission_Actors[8]Task_List[7]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[7]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[7]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[7]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[7]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[7]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[7]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[7]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[7]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[7]Reverse = False
Objectives[8]mission_Actors[8]Task_List[7]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[7]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[7]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[7]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[8]Type = Drive
Objectives[8]mission_Actors[8]Task_List[8]PositionX = 626,3961
Objectives[8]mission_Actors[8]Task_List[8]PositionY = -552,6629
Objectives[8]mission_Actors[8]Task_List[8]PositionZ = 35,49434
Objectives[8]mission_Actors[8]Task_List[8]Speed = 100
Objectives[8]mission_Actors[8]Task_List[8]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[8]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[8]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[8]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[8]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[8]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[8]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[8]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[8]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[8]Reverse = False
Objectives[8]mission_Actors[8]Task_List[8]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[8]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[8]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[8]AvoidHighWays = False
Objectives[8]mission_Actors[8]Task_List[9]Type = Drive
Objectives[8]mission_Actors[8]Task_List[9]PositionX = 36,58405
Objectives[8]mission_Actors[8]Task_List[9]PositionY = -497,59
Objectives[8]mission_Actors[8]Task_List[9]PositionZ = 33,57008
Objectives[8]mission_Actors[8]Task_List[9]Speed = 100
Objectives[8]mission_Actors[8]Task_List[9]StopBeforeVehicles = False
Objectives[8]mission_Actors[8]Task_List[9]StopBeforeActors = False
Objectives[8]mission_Actors[8]Task_List[9]AvoidVehicles = True
Objectives[8]mission_Actors[8]Task_List[9]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[8]Task_List[9]AvoidActors = True
Objectives[8]mission_Actors[8]Task_List[9]AvoidObjects = True
Objectives[8]mission_Actors[8]Task_List[9]StopAtLights = False
Objectives[8]mission_Actors[8]Task_List[9]UseBlinkers = True
Objectives[8]mission_Actors[8]Task_List[9]AllowGoingWrongWay = True
Objectives[8]mission_Actors[8]Task_List[9]Reverse = False
Objectives[8]mission_Actors[8]Task_List[9]TakeShortestPath = False
Objectives[8]mission_Actors[8]Task_List[9]IgnoreRoads = False
Objectives[8]mission_Actors[8]Task_List[9]IgnoreAllPathing = False
Objectives[8]mission_Actors[8]Task_List[9]AvoidHighWays = False
Objectives[8]mission_Actors[9]SpawnInVehicle = True
Objectives[8]mission_Actors[9]SeatIndex = -1
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = -1643,372
Objectives[8]mission_Actors[9]positionY = -737,9409
Objectives[8]mission_Actors[9]positionZ = 10,73491
Objectives[8]mission_Actors[9]Heading = 265,0007
Objectives[8]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = False
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 100
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = Unarmed
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 99
Objectives[8]mission_Actors[9]Task_Guard_Range = 5
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Task_List_Count = 6
Objectives[8]mission_Actors[9]Task_Repeat = True
Objectives[8]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[9]Task_List[0]PositionX = -1643,581
Objectives[8]mission_Actors[9]Task_List[0]PositionY = -737,5511
Objectives[8]mission_Actors[9]Task_List[0]PositionZ = 10,93816
Objectives[8]mission_Actors[9]Task_List[0]Block = True
Objectives[8]mission_Actors[9]Task_List[1]Type = EnterVehicle
Objectives[8]mission_Actors[9]Task_List[1]PositionX = -1643,581
Objectives[8]mission_Actors[9]Task_List[1]PositionY = -737,5511
Objectives[8]mission_Actors[9]Task_List[1]PositionZ = 10,93816
Objectives[8]mission_Actors[9]Task_List[1]Speed = 2
Objectives[8]mission_Actors[9]Task_List[1]SeatIndex = -1
Objectives[8]mission_Actors[9]Task_List[1]TaskIndex = 1
Objectives[8]mission_Actors[9]Task_List[2]Type = Drive
Objectives[8]mission_Actors[9]Task_List[2]PositionX = 206,3731
Objectives[8]mission_Actors[9]Task_List[2]PositionY = -521,8085
Objectives[8]mission_Actors[9]Task_List[2]PositionZ = 33,57774
Objectives[8]mission_Actors[9]Task_List[2]Speed = 100
Objectives[8]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[2]AvoidActors = True
Objectives[8]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[2]Reverse = False
Objectives[8]mission_Actors[9]Task_List[2]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[2]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[2]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[2]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[3]Type = Drive
Objectives[8]mission_Actors[9]Task_List[3]PositionX = 922,1218
Objectives[8]mission_Actors[9]Task_List[3]PositionY = -781,3759
Objectives[8]mission_Actors[9]Task_List[3]PositionZ = 38,39679
Objectives[8]mission_Actors[9]Task_List[3]Speed = 100
Objectives[8]mission_Actors[9]Task_List[3]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[3]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[3]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[3]AvoidActors = True
Objectives[8]mission_Actors[9]Task_List[3]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[3]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[3]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[3]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[3]Reverse = False
Objectives[8]mission_Actors[9]Task_List[3]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[3]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[3]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[3]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[4]Type = Drive
Objectives[8]mission_Actors[9]Task_List[4]PositionX = 319,4876
Objectives[8]mission_Actors[9]Task_List[4]PositionY = -1180,662
Objectives[8]mission_Actors[9]Task_List[4]PositionZ = 37,75074
Objectives[8]mission_Actors[9]Task_List[4]Speed = 100
Objectives[8]mission_Actors[9]Task_List[4]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[4]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[4]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[4]AvoidActors = True
Objectives[8]mission_Actors[9]Task_List[4]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[4]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[4]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[4]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[4]Reverse = False
Objectives[8]mission_Actors[9]Task_List[4]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[4]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[4]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[4]AvoidHighWays = False
Objectives[8]mission_Actors[9]Task_List[5]Type = Drive
Objectives[8]mission_Actors[9]Task_List[5]PositionX = -379,2915
Objectives[8]mission_Actors[9]Task_List[5]PositionY = -634,0831
Objectives[8]mission_Actors[9]Task_List[5]PositionZ = 36,80098
Objectives[8]mission_Actors[9]Task_List[5]Speed = 100
Objectives[8]mission_Actors[9]Task_List[5]StopBeforeVehicles = False
Objectives[8]mission_Actors[9]Task_List[5]StopBeforeActors = False
Objectives[8]mission_Actors[9]Task_List[5]AvoidVehicles = True
Objectives[8]mission_Actors[9]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]mission_Actors[9]Task_List[5]AvoidActors = True
Objectives[8]mission_Actors[9]Task_List[5]AvoidObjects = True
Objectives[8]mission_Actors[9]Task_List[5]StopAtLights = False
Objectives[8]mission_Actors[9]Task_List[5]UseBlinkers = True
Objectives[8]mission_Actors[9]Task_List[5]AllowGoingWrongWay = True
Objectives[8]mission_Actors[9]Task_List[5]Reverse = False
Objectives[8]mission_Actors[9]Task_List[5]TakeShortestPath = False
Objectives[8]mission_Actors[9]Task_List[5]IgnoreRoads = False
Objectives[8]mission_Actors[9]Task_List[5]IgnoreAllPathing = False
Objectives[8]mission_Actors[9]Task_List[5]AvoidHighWays = False
Objectives[8]mission_Vehicles = 5
Objectives[8]mission_Vehicles[0]positionX = -1663,852
Objectives[8]mission_Vehicles[0]positionY = -725,6273
Objectives[8]mission_Vehicles[0]positionZ = 11,26176
Objectives[8]mission_Vehicles[0]Heading = 264,9991
Objectives[8]mission_Vehicles[0]Name = Flash GT
Objectives[8]mission_Vehicles[0]Model = flashgt
Objectives[8]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[8]mission_Vehicles[0]SecondaryColor = MetallicUltraBlue
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicSurfBlue
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = -1
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[8]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[8]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[8]mission_Vehicles[1]positionX = -1658,809
Objectives[8]mission_Vehicles[1]positionY = -728,8616
Objectives[8]mission_Vehicles[1]positionZ = 11,13863
Objectives[8]mission_Vehicles[1]Heading = 265,0148
Objectives[8]mission_Vehicles[1]Name = Issi Sport
Objectives[8]mission_Vehicles[1]Model = issi7
Objectives[8]mission_Vehicles[1]PrimaryColor = MetallicSeaGreen
Objectives[8]mission_Vehicles[1]SecondaryColor = MetallicUltraBlue
Objectives[8]mission_Vehicles[1]PearlescentColor = MetallicSurfBlue
Objectives[8]mission_Vehicles[1]HasPearlescent = False
Objectives[8]mission_Vehicles[1]Livery = -1
Objectives[8]mission_Vehicles[1]DirtLevel = 0
Objectives[8]mission_Vehicles[1]LockedForPlayer = False
Objectives[8]mission_Vehicles[1]Locked = False
Objectives[8]mission_Vehicles[1]Alarm = False
Objectives[8]mission_Vehicles[1]HotWired = False
Objectives[8]mission_Vehicles[1]Invincible = False
Objectives[8]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[1]Remove_After = 0
Objectives[8]mission_Vehicles[1]Survive_Number = 0
Objectives[8]mission_Vehicles[1]Failed_Text = 
Objectives[8]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[8]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[1]NeededForActorIndex[0] = 6
Objectives[8]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[8]mission_Vehicles[2]positionX = -1653,925
Objectives[8]mission_Vehicles[2]positionY = -732,1275
Objectives[8]mission_Vehicles[2]positionZ = 10,86254
Objectives[8]mission_Vehicles[2]Heading = 264,9923
Objectives[8]mission_Vehicles[2]Name = Locust
Objectives[8]mission_Vehicles[2]Model = locust
Objectives[8]mission_Vehicles[2]PrimaryColor = MetallicRaceYellow
Objectives[8]mission_Vehicles[2]SecondaryColor = MetallicTorinoRed
Objectives[8]mission_Vehicles[2]PearlescentColor = MetallicRed
Objectives[8]mission_Vehicles[2]HasPearlescent = False
Objectives[8]mission_Vehicles[2]Livery = -1
Objectives[8]mission_Vehicles[2]DirtLevel = 0
Objectives[8]mission_Vehicles[2]LockedForPlayer = False
Objectives[8]mission_Vehicles[2]Locked = False
Objectives[8]mission_Vehicles[2]Alarm = False
Objectives[8]mission_Vehicles[2]HotWired = False
Objectives[8]mission_Vehicles[2]Invincible = False
Objectives[8]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[2]Remove_After = 0
Objectives[8]mission_Vehicles[2]Survive_Number = 0
Objectives[8]mission_Vehicles[2]Failed_Text = 
Objectives[8]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[8]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[2]NeededForActorIndex[0] = 7
Objectives[8]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[8]mission_Vehicles[3]positionX = -1649,013
Objectives[8]mission_Vehicles[3]positionY = -734,9404
Objectives[8]mission_Vehicles[3]positionZ = 10,77471
Objectives[8]mission_Vehicles[3]Heading = 264,9974
Objectives[8]mission_Vehicles[3]Name = Ruston
Objectives[8]mission_Vehicles[3]Model = ruston
Objectives[8]mission_Vehicles[3]PrimaryColor = MetallicPurple
Objectives[8]mission_Vehicles[3]SecondaryColor = MetallicTorinoRed
Objectives[8]mission_Vehicles[3]PearlescentColor = MetallicRed
Objectives[8]mission_Vehicles[3]HasPearlescent = False
Objectives[8]mission_Vehicles[3]Livery = 0
Objectives[8]mission_Vehicles[3]DirtLevel = 0
Objectives[8]mission_Vehicles[3]LockedForPlayer = False
Objectives[8]mission_Vehicles[3]Locked = False
Objectives[8]mission_Vehicles[3]Alarm = False
Objectives[8]mission_Vehicles[3]HotWired = False
Objectives[8]mission_Vehicles[3]Invincible = False
Objectives[8]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[3]Remove_After = 0
Objectives[8]mission_Vehicles[3]Survive_Number = 0
Objectives[8]mission_Vehicles[3]Failed_Text = 
Objectives[8]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[8]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[3]NeededForActorIndex[0] = 8
Objectives[8]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[8]mission_Vehicles[4]positionX = -1643,372
Objectives[8]mission_Vehicles[4]positionY = -737,9409
Objectives[8]mission_Vehicles[4]positionZ = 10,73491
Objectives[8]mission_Vehicles[4]Heading = 265,0007
Objectives[8]mission_Vehicles[4]Name = Coquette
Objectives[8]mission_Vehicles[4]Model = coquette
Objectives[8]mission_Vehicles[4]PrimaryColor = MetallicLime
Objectives[8]mission_Vehicles[4]SecondaryColor = MetallicSeaGreen
Objectives[8]mission_Vehicles[4]PearlescentColor = MetallicRacingGreen
Objectives[8]mission_Vehicles[4]HasPearlescent = False
Objectives[8]mission_Vehicles[4]Livery = 0
Objectives[8]mission_Vehicles[4]DirtLevel = 0
Objectives[8]mission_Vehicles[4]LockedForPlayer = False
Objectives[8]mission_Vehicles[4]Locked = False
Objectives[8]mission_Vehicles[4]Alarm = False
Objectives[8]mission_Vehicles[4]HotWired = False
Objectives[8]mission_Vehicles[4]Invincible = False
Objectives[8]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[4]Remove_After = 0
Objectives[8]mission_Vehicles[4]Survive_Number = 0
Objectives[8]mission_Vehicles[4]Failed_Text = 
Objectives[8]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[8]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[4]NeededForActorIndex[0] = 9
Objectives[8]mission_Vehicles[4]NeededForActorTaskIndex[0] = 1
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -300,1819
Objectives[9]positionY = -518,4856
Objectives[9]positionZ = 24,24184
Objectives[9]KillAll1 = True
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = True
Objectives[9]Droped_Pickup_Model = p_ld_heist_bag_s_1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = 2081,164
Objectives[9]ObjectiveMessages[0]positionY = -1746,853
Objectives[9]ObjectiveMessages[0]positionZ = 171,9282
Objectives[9]ObjectiveMessages[0]Message = ~p~I took the three bags.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 2078,164
Objectives[9]ObjectiveMessages[1]positionY = -1749,385
Objectives[9]ObjectiveMessages[1]positionZ = 169,2217
Objectives[9]ObjectiveMessages[1]Message = ~r~Great job girls, but don't relax yet, it's not over yet.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 3
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 2072,488
Objectives[9]ObjectiveMessages[2]positionY = -1754,876
Objectives[9]ObjectiveMessages[2]positionZ = 163,996
Objectives[9]ObjectiveMessages[2]Message = ~r~The other 5 bags are entering the city now.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 9
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 2065,812
Objectives[9]ObjectiveMessages[3]positionY = -1760,046
Objectives[9]ObjectiveMessages[3]positionZ = 158,0613
Objectives[9]ObjectiveMessages[3]Message = ~r~I'm connecting you to their gps now, GO! And remember, no one has to survive.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 14
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = 2053,884
Objectives[9]ObjectiveMessages[4]positionY = -1771,235
Objectives[9]ObjectiveMessages[4]positionZ = 147,8979
Objectives[9]ObjectiveMessages[4]Message = ~p~Okay, let's go!
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 23
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = True
Objectives[9]ObjectiveMessages[4]TypeTextMesage = False
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 316,4042
Objectives[10]positionY = -1226,366
Objectives[10]positionZ = 37,29681
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = 0
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 316,4042
Objectives[11]positionY = -1226,366
Objectives[11]positionZ = 37,29681
Objectives[11]Heading = -94,99991
Objectives[11]Diameter = 25
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 12,5
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 6
Objectives[11]ObjectiveMessages[0]positionX = 2046,881
Objectives[11]ObjectiveMessages[0]positionY = -1773,467
Objectives[11]ObjectiveMessages[0]positionZ = 142,8594
Objectives[11]ObjectiveMessages[0]Message = ~p~I took the 5 bags.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 2042,599
Objectives[11]ObjectiveMessages[1]positionY = -1775,795
Objectives[11]ObjectiveMessages[1]positionZ = 139,861
Objectives[11]ObjectiveMessages[1]Message = ~r~Well, great work, but there is something new.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 3
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 2037,123
Objectives[11]ObjectiveMessages[2]positionY = -1778,578
Objectives[11]ObjectiveMessages[2]positionZ = 135,7651
Objectives[11]ObjectiveMessages[2]Message = ~r~The orders are to gather and block the highway.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 8
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 2030,284
Objectives[11]ObjectiveMessages[3]positionY = -1782,375
Objectives[11]ObjectiveMessages[3]positionZ = 130,4939
Objectives[11]ObjectiveMessages[3]Message = ~r~At the moment I have no other details.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 13
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = 2024,428
Objectives[11]ObjectiveMessages[4]positionY = -1786,677
Objectives[11]ObjectiveMessages[4]positionZ = 127,4103
Objectives[11]ObjectiveMessages[4]Message = ~p~Okay girls, join me, then let's go block the higway, hurry up.
Objectives[11]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[4]Sender = 
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = White
Objectives[11]ObjectiveMessages[4]PlayFromStart = False
Objectives[11]ObjectiveMessages[4]Delay = True
Objectives[11]ObjectiveMessages[4]DelayTime = 18
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = True
Objectives[11]ObjectiveMessages[4]TypeTextMesage = False
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[5]positionX = 2017,15
Objectives[11]ObjectiveMessages[5]positionY = -1802,629
Objectives[11]ObjectiveMessages[5]positionZ = 122,085
Objectives[11]ObjectiveMessages[5]Message = ~o~Okay. ~b~Okay. ~y~We're coming. ~g~We're coming too. ~d~There in a minute.
Objectives[11]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[5]Sender = 
Objectives[11]ObjectiveMessages[5]Subject = 
Objectives[11]ObjectiveMessages[5]MessageColor = White
Objectives[11]ObjectiveMessages[5]PlayFromStart = False
Objectives[11]ObjectiveMessages[5]Delay = True
Objectives[11]ObjectiveMessages[5]DelayTime = 26
Objectives[11]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[5]TypeSubtitle = True
Objectives[11]ObjectiveMessages[5]TypeTextMesage = False
Objectives[11]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 87,73216
Objectives[12]positionY = -1295,513
Objectives[12]positionZ = 32,58182
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 10
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = 2015,432
Objectives[12]ObjectiveMessages[0]positionY = -1814,056
Objectives[12]ObjectiveMessages[0]positionZ = 119,8454
Objectives[12]ObjectiveMessages[0]Message = ~r~Okay girls, the orders are to block that damn highway.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 2015,163
Objectives[12]ObjectiveMessages[1]positionY = -1818,816
Objectives[12]ObjectiveMessages[1]positionZ = 118,9766
Objectives[12]ObjectiveMessages[1]Message = ~p~Any details on what's coming?
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 5
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = -227,1451
Objectives[13]positionY = -1236,614
Objectives[13]positionZ = 36,19253
Objectives[13]Hint_Time = 6
Objectives[13]Hint_FOV = 20
Objectives[13]Hint_Use_Position = True
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = False
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 6
Objectives[13]mission_Actors[0]SpawnInVehicle = True
Objectives[13]mission_Actors[0]SeatIndex = 0
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -11,60269
Objectives[13]mission_Actors[0]positionY = -1227,485
Objectives[13]mission_Actors[0]positionZ = 36,71957
Objectives[13]mission_Actors[0]Heading = 276,1389
Objectives[13]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 200
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Pistol
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]SpawnInVehicle = True
Objectives[13]mission_Actors[1]SeatIndex = 0
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = -76,24711
Objectives[13]mission_Actors[1]positionY = -1240,407
Objectives[13]mission_Actors[1]positionZ = 36,77436
Objectives[13]mission_Actors[1]Heading = 275,2518
Objectives[13]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 200
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Pistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]SpawnInVehicle = True
Objectives[13]mission_Actors[2]SeatIndex = 0
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = -201,4203
Objectives[13]mission_Actors[2]positionY = -1231,37
Objectives[13]mission_Actors[2]positionZ = 37,33634
Objectives[13]mission_Actors[2]Heading = 270,421
Objectives[13]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = Pistol
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]SpawnInVehicle = True
Objectives[13]mission_Actors[3]SeatIndex = -1
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = -201,4203
Objectives[13]mission_Actors[3]positionY = -1231,37
Objectives[13]mission_Actors[3]positionZ = 37,33634
Objectives[13]mission_Actors[3]Heading = 270,421
Objectives[13]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Pistol
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 99
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Task_List_Count = 16
Objectives[13]mission_Actors[3]Task_Repeat = False
Objectives[13]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[3]Task_List[0]PositionX = -356,5381
Objectives[13]mission_Actors[3]Task_List[0]PositionY = -1280,787
Objectives[13]mission_Actors[3]Task_List[0]PositionZ = 36,64652
Objectives[13]mission_Actors[3]Task_List[0]Block = True
Objectives[13]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[3]Task_List[1]PositionX = -356,5375
Objectives[13]mission_Actors[3]Task_List[1]PositionY = -1280,787
Objectives[13]mission_Actors[3]Task_List[1]PositionZ = 36,64651
Objectives[13]mission_Actors[3]Task_List[1]Speed = 2
Objectives[13]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[3]Task_List[2]Type = Drive
Objectives[13]mission_Actors[3]Task_List[2]PositionX = 433,5038
Objectives[13]mission_Actors[3]Task_List[2]PositionY = -1224,323
Objectives[13]mission_Actors[3]Task_List[2]PositionZ = 40,53919
Objectives[13]mission_Actors[3]Task_List[2]Speed = 40
Objectives[13]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[2]Reverse = False
Objectives[13]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[3]Type = Drive
Objectives[13]mission_Actors[3]Task_List[3]PositionX = 1712,351
Objectives[13]mission_Actors[3]Task_List[3]PositionY = -907,8723
Objectives[13]mission_Actors[3]Task_List[3]PositionZ = 67,72473
Objectives[13]mission_Actors[3]Task_List[3]Speed = 40
Objectives[13]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[3]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[3]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[3]Reverse = False
Objectives[13]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[4]Type = Drive
Objectives[13]mission_Actors[3]Task_List[4]PositionX = 2632,043
Objectives[13]mission_Actors[3]Task_List[4]PositionY = 440,2322
Objectives[13]mission_Actors[3]Task_List[4]PositionZ = 95,85735
Objectives[13]mission_Actors[3]Task_List[4]Speed = 40
Objectives[13]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[4]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[4]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[4]Reverse = False
Objectives[13]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[5]Type = Drive
Objectives[13]mission_Actors[3]Task_List[5]PositionX = 1980,589
Objectives[13]mission_Actors[3]Task_List[5]PositionY = 1678,236
Objectives[13]mission_Actors[3]Task_List[5]PositionZ = 69,83962
Objectives[13]mission_Actors[3]Task_List[5]Speed = 40
Objectives[13]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[5]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[5]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[5]Reverse = False
Objectives[13]mission_Actors[3]Task_List[5]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[5]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[5]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[5]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[6]Type = Drive
Objectives[13]mission_Actors[3]Task_List[6]PositionX = 2383,057
Objectives[13]mission_Actors[3]Task_List[6]PositionY = 2870,12
Objectives[13]mission_Actors[3]Task_List[6]PositionZ = 39,86019
Objectives[13]mission_Actors[3]Task_List[6]Speed = 40
Objectives[13]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[6]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[6]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[6]Reverse = False
Objectives[13]mission_Actors[3]Task_List[6]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[6]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[6]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[6]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[7]Type = Drive
Objectives[13]mission_Actors[3]Task_List[7]PositionX = 2884,997
Objectives[13]mission_Actors[3]Task_List[7]PositionY = 4176,719
Objectives[13]mission_Actors[3]Task_List[7]PositionZ = 49,69468
Objectives[13]mission_Actors[3]Task_List[7]Speed = 40
Objectives[13]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[7]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[7]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[7]Reverse = False
Objectives[13]mission_Actors[3]Task_List[7]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[7]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[7]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[7]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[8]Type = Drive
Objectives[13]mission_Actors[3]Task_List[8]PositionX = 1878,162
Objectives[13]mission_Actors[3]Task_List[8]PositionY = 3616,752
Objectives[13]mission_Actors[3]Task_List[8]PositionZ = 33,88823
Objectives[13]mission_Actors[3]Task_List[8]Speed = 40
Objectives[13]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[8]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[8]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[8]Reverse = False
Objectives[13]mission_Actors[3]Task_List[8]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[8]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[8]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[8]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[9]Type = Drive
Objectives[13]mission_Actors[3]Task_List[9]PositionX = -393,4451
Objectives[13]mission_Actors[3]Task_List[9]PositionY = 2872,179
Objectives[13]mission_Actors[3]Task_List[9]PositionZ = 39,88058
Objectives[13]mission_Actors[3]Task_List[9]Speed = 40
Objectives[13]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[9]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[9]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[9]Reverse = False
Objectives[13]mission_Actors[3]Task_List[9]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[9]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[9]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[9]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[10]Type = Drive
Objectives[13]mission_Actors[3]Task_List[10]PositionX = -2025,54
Objectives[13]mission_Actors[3]Task_List[10]PositionY = 2341,044
Objectives[13]mission_Actors[3]Task_List[10]PositionZ = 33,84891
Objectives[13]mission_Actors[3]Task_List[10]Speed = 40
Objectives[13]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[10]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[10]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[10]Reverse = False
Objectives[13]mission_Actors[3]Task_List[10]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[10]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[10]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[10]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[11]Type = Drive
Objectives[13]mission_Actors[3]Task_List[11]PositionX = -2609,27
Objectives[13]mission_Actors[3]Task_List[11]PositionY = 2916,435
Objectives[13]mission_Actors[3]Task_List[11]PositionZ = 16,20133
Objectives[13]mission_Actors[3]Task_List[11]Speed = 40
Objectives[13]mission_Actors[3]Task_List[11]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[11]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[11]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[11]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[11]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[11]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[11]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[11]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[11]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[11]Reverse = False
Objectives[13]mission_Actors[3]Task_List[11]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[11]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[11]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[11]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[12]Type = Drive
Objectives[13]mission_Actors[3]Task_List[12]PositionX = -1881,938
Objectives[13]mission_Actors[3]Task_List[12]PositionY = 4629,005
Objectives[13]mission_Actors[3]Task_List[12]PositionZ = 56,54574
Objectives[13]mission_Actors[3]Task_List[12]Speed = 40
Objectives[13]mission_Actors[3]Task_List[12]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[12]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[12]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[12]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[12]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[12]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[12]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[12]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[12]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[12]Reverse = False
Objectives[13]mission_Actors[3]Task_List[12]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[12]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[12]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[12]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[13]Type = Drive
Objectives[13]mission_Actors[3]Task_List[13]PositionX = -819,5025
Objectives[13]mission_Actors[3]Task_List[13]PositionY = 5463,072
Objectives[13]mission_Actors[3]Task_List[13]PositionZ = 33,33814
Objectives[13]mission_Actors[3]Task_List[13]Speed = 40
Objectives[13]mission_Actors[3]Task_List[13]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[13]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[13]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[13]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[13]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[13]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[13]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[13]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[13]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[13]Reverse = False
Objectives[13]mission_Actors[3]Task_List[13]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[13]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[13]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[13]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[14]Type = Drive
Objectives[13]mission_Actors[3]Task_List[14]PositionX = -226,7002
Objectives[13]mission_Actors[3]Task_List[14]PositionY = 6512,075
Objectives[13]mission_Actors[3]Task_List[14]PositionZ = 10,55972
Objectives[13]mission_Actors[3]Task_List[14]Speed = 40
Objectives[13]mission_Actors[3]Task_List[14]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[14]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[14]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[14]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[14]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[14]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[14]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[14]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[14]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[14]Reverse = False
Objectives[13]mission_Actors[3]Task_List[14]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[14]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[14]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[14]AvoidHighWays = False
Objectives[13]mission_Actors[3]Task_List[15]Type = Drive
Objectives[13]mission_Actors[3]Task_List[15]PositionX = 289,6297
Objectives[13]mission_Actors[3]Task_List[15]PositionY = 6794,362
Objectives[13]mission_Actors[3]Task_List[15]PositionZ = 15,19687
Objectives[13]mission_Actors[3]Task_List[15]Speed = 40
Objectives[13]mission_Actors[3]Task_List[15]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[15]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[15]AvoidVehicles = False
Objectives[13]mission_Actors[3]Task_List[15]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[3]Task_List[15]AvoidActors = False
Objectives[13]mission_Actors[3]Task_List[15]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[15]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[15]UseBlinkers = True
Objectives[13]mission_Actors[3]Task_List[15]AllowGoingWrongWay = True
Objectives[13]mission_Actors[3]Task_List[15]Reverse = False
Objectives[13]mission_Actors[3]Task_List[15]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[15]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[15]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[15]AvoidHighWays = False
Objectives[13]mission_Actors[4]SpawnInVehicle = True
Objectives[13]mission_Actors[4]SeatIndex = -1
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = -76,24711
Objectives[13]mission_Actors[4]positionY = -1240,407
Objectives[13]mission_Actors[4]positionZ = 36,77436
Objectives[13]mission_Actors[4]Heading = 275,2518
Objectives[13]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]SetHealth = 300
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = Pistol
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 99
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[4]Task_List_Count = 17
Objectives[13]mission_Actors[4]Task_Repeat = False
Objectives[13]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[4]Task_List[0]PositionX = -77,20689
Objectives[13]mission_Actors[4]Task_List[0]PositionY = -1239,056
Objectives[13]mission_Actors[4]Task_List[0]PositionZ = 36,79258
Objectives[13]mission_Actors[4]Task_List[0]Block = True
Objectives[13]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[4]Task_List[1]PositionX = -77,20689
Objectives[13]mission_Actors[4]Task_List[1]PositionY = -1239,056
Objectives[13]mission_Actors[4]Task_List[1]PositionZ = 36,79258
Objectives[13]mission_Actors[4]Task_List[1]Speed = 1
Objectives[13]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[4]Task_List[2]Type = Drive
Objectives[13]mission_Actors[4]Task_List[2]PositionX = 433,5038
Objectives[13]mission_Actors[4]Task_List[2]PositionY = -1224,323
Objectives[13]mission_Actors[4]Task_List[2]PositionZ = 40,53919
Objectives[13]mission_Actors[4]Task_List[2]Speed = 40
Objectives[13]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[2]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[2]Reverse = False
Objectives[13]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[3]Type = Drive
Objectives[13]mission_Actors[4]Task_List[3]PositionX = 1712,351
Objectives[13]mission_Actors[4]Task_List[3]PositionY = -907,8723
Objectives[13]mission_Actors[4]Task_List[3]PositionZ = 67,72473
Objectives[13]mission_Actors[4]Task_List[3]Speed = 40
Objectives[13]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[3]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[3]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[3]Reverse = False
Objectives[13]mission_Actors[4]Task_List[3]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[4]Type = Drive
Objectives[13]mission_Actors[4]Task_List[4]PositionX = 2632,043
Objectives[13]mission_Actors[4]Task_List[4]PositionY = 440,2322
Objectives[13]mission_Actors[4]Task_List[4]PositionZ = 95,85735
Objectives[13]mission_Actors[4]Task_List[4]Speed = 40
Objectives[13]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[4]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[4]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[4]Reverse = False
Objectives[13]mission_Actors[4]Task_List[4]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[4]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[4]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[4]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[5]Type = Drive
Objectives[13]mission_Actors[4]Task_List[5]PositionX = 1980,589
Objectives[13]mission_Actors[4]Task_List[5]PositionY = 1678,236
Objectives[13]mission_Actors[4]Task_List[5]PositionZ = 69,83962
Objectives[13]mission_Actors[4]Task_List[5]Speed = 40
Objectives[13]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[5]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[5]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[5]Reverse = False
Objectives[13]mission_Actors[4]Task_List[5]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[5]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[5]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[5]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[6]Type = Drive
Objectives[13]mission_Actors[4]Task_List[6]PositionX = 2383,057
Objectives[13]mission_Actors[4]Task_List[6]PositionY = 2870,12
Objectives[13]mission_Actors[4]Task_List[6]PositionZ = 39,86019
Objectives[13]mission_Actors[4]Task_List[6]Speed = 40
Objectives[13]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[6]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[6]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[6]Reverse = False
Objectives[13]mission_Actors[4]Task_List[6]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[6]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[6]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[6]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[7]Type = Drive
Objectives[13]mission_Actors[4]Task_List[7]PositionX = 2884,997
Objectives[13]mission_Actors[4]Task_List[7]PositionY = 4176,719
Objectives[13]mission_Actors[4]Task_List[7]PositionZ = 49,69468
Objectives[13]mission_Actors[4]Task_List[7]Speed = 40
Objectives[13]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[7]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[7]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[7]Reverse = False
Objectives[13]mission_Actors[4]Task_List[7]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[7]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[7]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[7]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[8]Type = Drive
Objectives[13]mission_Actors[4]Task_List[8]PositionX = 1878,162
Objectives[13]mission_Actors[4]Task_List[8]PositionY = 3616,752
Objectives[13]mission_Actors[4]Task_List[8]PositionZ = 33,88823
Objectives[13]mission_Actors[4]Task_List[8]Speed = 40
Objectives[13]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[8]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[8]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[8]Reverse = False
Objectives[13]mission_Actors[4]Task_List[8]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[8]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[8]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[8]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[9]Type = Drive
Objectives[13]mission_Actors[4]Task_List[9]PositionX = -393,4451
Objectives[13]mission_Actors[4]Task_List[9]PositionY = 2872,179
Objectives[13]mission_Actors[4]Task_List[9]PositionZ = 39,88058
Objectives[13]mission_Actors[4]Task_List[9]Speed = 40
Objectives[13]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[9]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[9]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[9]Reverse = False
Objectives[13]mission_Actors[4]Task_List[9]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[9]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[9]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[9]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[10]Type = Drive
Objectives[13]mission_Actors[4]Task_List[10]PositionX = -2025,54
Objectives[13]mission_Actors[4]Task_List[10]PositionY = 2341,044
Objectives[13]mission_Actors[4]Task_List[10]PositionZ = 33,84891
Objectives[13]mission_Actors[4]Task_List[10]Speed = 40
Objectives[13]mission_Actors[4]Task_List[10]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[10]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[10]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[10]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[10]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[10]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[10]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[10]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[10]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[10]Reverse = False
Objectives[13]mission_Actors[4]Task_List[10]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[10]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[10]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[10]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[11]Type = Drive
Objectives[13]mission_Actors[4]Task_List[11]PositionX = -2609,27
Objectives[13]mission_Actors[4]Task_List[11]PositionY = 2916,435
Objectives[13]mission_Actors[4]Task_List[11]PositionZ = 16,20133
Objectives[13]mission_Actors[4]Task_List[11]Speed = 40
Objectives[13]mission_Actors[4]Task_List[11]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[11]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[11]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[11]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[11]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[11]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[11]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[11]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[11]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[11]Reverse = False
Objectives[13]mission_Actors[4]Task_List[11]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[11]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[11]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[11]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[12]Type = Drive
Objectives[13]mission_Actors[4]Task_List[12]PositionX = -1881,938
Objectives[13]mission_Actors[4]Task_List[12]PositionY = 4629,005
Objectives[13]mission_Actors[4]Task_List[12]PositionZ = 56,54574
Objectives[13]mission_Actors[4]Task_List[12]Speed = 40
Objectives[13]mission_Actors[4]Task_List[12]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[12]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[12]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[12]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[12]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[12]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[12]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[12]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[12]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[12]Reverse = False
Objectives[13]mission_Actors[4]Task_List[12]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[12]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[12]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[12]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[13]Type = Drive
Objectives[13]mission_Actors[4]Task_List[13]PositionX = -819,5025
Objectives[13]mission_Actors[4]Task_List[13]PositionY = 5463,072
Objectives[13]mission_Actors[4]Task_List[13]PositionZ = 33,33814
Objectives[13]mission_Actors[4]Task_List[13]Speed = 40
Objectives[13]mission_Actors[4]Task_List[13]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[13]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[13]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[13]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[13]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[13]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[13]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[13]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[13]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[13]Reverse = False
Objectives[13]mission_Actors[4]Task_List[13]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[13]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[13]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[13]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[14]Type = Drive
Objectives[13]mission_Actors[4]Task_List[14]PositionX = -226,7002
Objectives[13]mission_Actors[4]Task_List[14]PositionY = 6512,075
Objectives[13]mission_Actors[4]Task_List[14]PositionZ = 10,55972
Objectives[13]mission_Actors[4]Task_List[14]Speed = 40
Objectives[13]mission_Actors[4]Task_List[14]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[14]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[14]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[14]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[14]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[14]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[14]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[14]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[14]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[14]Reverse = False
Objectives[13]mission_Actors[4]Task_List[14]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[14]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[14]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[14]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[15]Type = Drive
Objectives[13]mission_Actors[4]Task_List[15]PositionX = -78,53812
Objectives[13]mission_Actors[4]Task_List[15]PositionY = 6670,935
Objectives[13]mission_Actors[4]Task_List[15]PositionZ = 11,49993
Objectives[13]mission_Actors[4]Task_List[15]Speed = 40
Objectives[13]mission_Actors[4]Task_List[15]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[15]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[15]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[15]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[15]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[15]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[15]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[15]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[15]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[15]Reverse = False
Objectives[13]mission_Actors[4]Task_List[15]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[15]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[15]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[15]AvoidHighWays = False
Objectives[13]mission_Actors[4]Task_List[16]Type = Drive
Objectives[13]mission_Actors[4]Task_List[16]PositionX = 289,6297
Objectives[13]mission_Actors[4]Task_List[16]PositionY = 6794,362
Objectives[13]mission_Actors[4]Task_List[16]PositionZ = 15,19687
Objectives[13]mission_Actors[4]Task_List[16]Speed = 40
Objectives[13]mission_Actors[4]Task_List[16]StopBeforeVehicles = False
Objectives[13]mission_Actors[4]Task_List[16]StopBeforeActors = False
Objectives[13]mission_Actors[4]Task_List[16]AvoidVehicles = False
Objectives[13]mission_Actors[4]Task_List[16]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[4]Task_List[16]AvoidActors = False
Objectives[13]mission_Actors[4]Task_List[16]AvoidObjects = True
Objectives[13]mission_Actors[4]Task_List[16]StopAtLights = False
Objectives[13]mission_Actors[4]Task_List[16]UseBlinkers = True
Objectives[13]mission_Actors[4]Task_List[16]AllowGoingWrongWay = True
Objectives[13]mission_Actors[4]Task_List[16]Reverse = False
Objectives[13]mission_Actors[4]Task_List[16]TakeShortestPath = False
Objectives[13]mission_Actors[4]Task_List[16]IgnoreRoads = False
Objectives[13]mission_Actors[4]Task_List[16]IgnoreAllPathing = False
Objectives[13]mission_Actors[4]Task_List[16]AvoidHighWays = False
Objectives[13]mission_Actors[5]SpawnInVehicle = True
Objectives[13]mission_Actors[5]SeatIndex = -1
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = -11,60269
Objectives[13]mission_Actors[5]positionY = -1227,485
Objectives[13]mission_Actors[5]positionZ = 36,71957
Objectives[13]mission_Actors[5]Heading = 276,1389
Objectives[13]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = True
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = False
Objectives[13]mission_Actors[5]SetHealth = 300
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = Pistol
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 99
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[5]Task_List_Count = 17
Objectives[13]mission_Actors[5]Task_Repeat = False
Objectives[13]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[5]Task_List[0]PositionX = -11,93352
Objectives[13]mission_Actors[5]Task_List[0]PositionY = -1226,321
Objectives[13]mission_Actors[5]Task_List[0]PositionZ = 36,69842
Objectives[13]mission_Actors[5]Task_List[0]Block = True
Objectives[13]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[5]Task_List[1]PositionX = -11,93352
Objectives[13]mission_Actors[5]Task_List[1]PositionY = -1226,321
Objectives[13]mission_Actors[5]Task_List[1]PositionZ = 36,69842
Objectives[13]mission_Actors[5]Task_List[1]Speed = 1
Objectives[13]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[5]Task_List[2]Type = Drive
Objectives[13]mission_Actors[5]Task_List[2]PositionX = 433,5038
Objectives[13]mission_Actors[5]Task_List[2]PositionY = -1224,323
Objectives[13]mission_Actors[5]Task_List[2]PositionZ = 40,53919
Objectives[13]mission_Actors[5]Task_List[2]Speed = 40
Objectives[13]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[2]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[2]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[2]Reverse = False
Objectives[13]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[3]Type = Drive
Objectives[13]mission_Actors[5]Task_List[3]PositionX = 1712,351
Objectives[13]mission_Actors[5]Task_List[3]PositionY = -907,8723
Objectives[13]mission_Actors[5]Task_List[3]PositionZ = 67,72473
Objectives[13]mission_Actors[5]Task_List[3]Speed = 40
Objectives[13]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[3]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[3]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[3]Reverse = False
Objectives[13]mission_Actors[5]Task_List[3]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[3]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[3]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[3]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[4]Type = Drive
Objectives[13]mission_Actors[5]Task_List[4]PositionX = 2632,043
Objectives[13]mission_Actors[5]Task_List[4]PositionY = 440,2322
Objectives[13]mission_Actors[5]Task_List[4]PositionZ = 95,85735
Objectives[13]mission_Actors[5]Task_List[4]Speed = 40
Objectives[13]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[4]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[4]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[4]Reverse = False
Objectives[13]mission_Actors[5]Task_List[4]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[4]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[4]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[4]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[5]Type = Drive
Objectives[13]mission_Actors[5]Task_List[5]PositionX = 1980,589
Objectives[13]mission_Actors[5]Task_List[5]PositionY = 1678,236
Objectives[13]mission_Actors[5]Task_List[5]PositionZ = 69,83962
Objectives[13]mission_Actors[5]Task_List[5]Speed = 40
Objectives[13]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[5]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[5]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[5]Reverse = False
Objectives[13]mission_Actors[5]Task_List[5]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[5]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[5]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[5]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[6]Type = Drive
Objectives[13]mission_Actors[5]Task_List[6]PositionX = 2383,057
Objectives[13]mission_Actors[5]Task_List[6]PositionY = 2870,12
Objectives[13]mission_Actors[5]Task_List[6]PositionZ = 39,86019
Objectives[13]mission_Actors[5]Task_List[6]Speed = 40
Objectives[13]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[6]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[6]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[6]Reverse = False
Objectives[13]mission_Actors[5]Task_List[6]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[6]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[6]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[6]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[7]Type = Drive
Objectives[13]mission_Actors[5]Task_List[7]PositionX = 2884,997
Objectives[13]mission_Actors[5]Task_List[7]PositionY = 4176,719
Objectives[13]mission_Actors[5]Task_List[7]PositionZ = 49,69468
Objectives[13]mission_Actors[5]Task_List[7]Speed = 40
Objectives[13]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[7]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[7]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[7]Reverse = False
Objectives[13]mission_Actors[5]Task_List[7]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[7]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[7]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[7]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[8]Type = Drive
Objectives[13]mission_Actors[5]Task_List[8]PositionX = 1878,162
Objectives[13]mission_Actors[5]Task_List[8]PositionY = 3616,752
Objectives[13]mission_Actors[5]Task_List[8]PositionZ = 33,88823
Objectives[13]mission_Actors[5]Task_List[8]Speed = 40
Objectives[13]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[8]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[8]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[8]Reverse = False
Objectives[13]mission_Actors[5]Task_List[8]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[8]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[8]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[8]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[9]Type = Drive
Objectives[13]mission_Actors[5]Task_List[9]PositionX = -393,4451
Objectives[13]mission_Actors[5]Task_List[9]PositionY = 2872,179
Objectives[13]mission_Actors[5]Task_List[9]PositionZ = 39,88058
Objectives[13]mission_Actors[5]Task_List[9]Speed = 40
Objectives[13]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[9]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[9]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[9]Reverse = False
Objectives[13]mission_Actors[5]Task_List[9]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[9]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[9]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[9]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[10]Type = Drive
Objectives[13]mission_Actors[5]Task_List[10]PositionX = -2025,54
Objectives[13]mission_Actors[5]Task_List[10]PositionY = 2341,044
Objectives[13]mission_Actors[5]Task_List[10]PositionZ = 33,84891
Objectives[13]mission_Actors[5]Task_List[10]Speed = 40
Objectives[13]mission_Actors[5]Task_List[10]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[10]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[10]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[10]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[10]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[10]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[10]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[10]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[10]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[10]Reverse = False
Objectives[13]mission_Actors[5]Task_List[10]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[10]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[10]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[10]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[11]Type = Drive
Objectives[13]mission_Actors[5]Task_List[11]PositionX = -2609,27
Objectives[13]mission_Actors[5]Task_List[11]PositionY = 2916,435
Objectives[13]mission_Actors[5]Task_List[11]PositionZ = 16,20133
Objectives[13]mission_Actors[5]Task_List[11]Speed = 40
Objectives[13]mission_Actors[5]Task_List[11]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[11]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[11]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[11]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[11]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[11]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[11]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[11]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[11]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[11]Reverse = False
Objectives[13]mission_Actors[5]Task_List[11]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[11]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[11]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[11]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[12]Type = Drive
Objectives[13]mission_Actors[5]Task_List[12]PositionX = -1881,938
Objectives[13]mission_Actors[5]Task_List[12]PositionY = 4629,005
Objectives[13]mission_Actors[5]Task_List[12]PositionZ = 56,54574
Objectives[13]mission_Actors[5]Task_List[12]Speed = 40
Objectives[13]mission_Actors[5]Task_List[12]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[12]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[12]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[12]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[12]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[12]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[12]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[12]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[12]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[12]Reverse = False
Objectives[13]mission_Actors[5]Task_List[12]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[12]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[12]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[12]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[13]Type = Drive
Objectives[13]mission_Actors[5]Task_List[13]PositionX = -819,5025
Objectives[13]mission_Actors[5]Task_List[13]PositionY = 5463,072
Objectives[13]mission_Actors[5]Task_List[13]PositionZ = 33,33814
Objectives[13]mission_Actors[5]Task_List[13]Speed = 40
Objectives[13]mission_Actors[5]Task_List[13]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[13]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[13]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[13]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[13]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[13]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[13]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[13]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[13]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[13]Reverse = False
Objectives[13]mission_Actors[5]Task_List[13]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[13]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[13]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[13]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[14]Type = Drive
Objectives[13]mission_Actors[5]Task_List[14]PositionX = -226,7002
Objectives[13]mission_Actors[5]Task_List[14]PositionY = 6512,075
Objectives[13]mission_Actors[5]Task_List[14]PositionZ = 10,55972
Objectives[13]mission_Actors[5]Task_List[14]Speed = 40
Objectives[13]mission_Actors[5]Task_List[14]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[14]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[14]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[14]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[14]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[14]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[14]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[14]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[14]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[14]Reverse = False
Objectives[13]mission_Actors[5]Task_List[14]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[14]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[14]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[14]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[15]Type = Drive
Objectives[13]mission_Actors[5]Task_List[15]PositionX = -78,53812
Objectives[13]mission_Actors[5]Task_List[15]PositionY = 6670,935
Objectives[13]mission_Actors[5]Task_List[15]PositionZ = 11,49993
Objectives[13]mission_Actors[5]Task_List[15]Speed = 40
Objectives[13]mission_Actors[5]Task_List[15]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[15]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[15]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[15]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[15]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[15]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[15]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[15]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[15]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[15]Reverse = False
Objectives[13]mission_Actors[5]Task_List[15]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[15]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[15]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[15]AvoidHighWays = False
Objectives[13]mission_Actors[5]Task_List[16]Type = Drive
Objectives[13]mission_Actors[5]Task_List[16]PositionX = 289,6297
Objectives[13]mission_Actors[5]Task_List[16]PositionY = 6794,362
Objectives[13]mission_Actors[5]Task_List[16]PositionZ = 15,19687
Objectives[13]mission_Actors[5]Task_List[16]Speed = 40
Objectives[13]mission_Actors[5]Task_List[16]StopBeforeVehicles = False
Objectives[13]mission_Actors[5]Task_List[16]StopBeforeActors = False
Objectives[13]mission_Actors[5]Task_List[16]AvoidVehicles = False
Objectives[13]mission_Actors[5]Task_List[16]AvoidEmptyVehicles = False
Objectives[13]mission_Actors[5]Task_List[16]AvoidActors = False
Objectives[13]mission_Actors[5]Task_List[16]AvoidObjects = True
Objectives[13]mission_Actors[5]Task_List[16]StopAtLights = False
Objectives[13]mission_Actors[5]Task_List[16]UseBlinkers = True
Objectives[13]mission_Actors[5]Task_List[16]AllowGoingWrongWay = True
Objectives[13]mission_Actors[5]Task_List[16]Reverse = False
Objectives[13]mission_Actors[5]Task_List[16]TakeShortestPath = False
Objectives[13]mission_Actors[5]Task_List[16]IgnoreRoads = False
Objectives[13]mission_Actors[5]Task_List[16]IgnoreAllPathing = False
Objectives[13]mission_Actors[5]Task_List[16]AvoidHighWays = False
Objectives[13]mission_Vehicles = 4
Objectives[13]mission_Vehicles[0]positionX = -11,60269
Objectives[13]mission_Vehicles[0]positionY = -1227,485
Objectives[13]mission_Vehicles[0]positionZ = 36,71957
Objectives[13]mission_Vehicles[0]Heading = 276,1389
Objectives[13]mission_Vehicles[0]Name = Ramp Buggy
Objectives[13]mission_Vehicles[0]Model = dune4
Objectives[13]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicSeaGreen
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicRacingGreen
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = True
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[13]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[1]positionX = -76,24711
Objectives[13]mission_Vehicles[1]positionY = -1240,407
Objectives[13]mission_Vehicles[1]positionZ = 36,77436
Objectives[13]mission_Vehicles[1]Heading = 275,2518
Objectives[13]mission_Vehicles[1]Name = Ramp Buggy
Objectives[13]mission_Vehicles[1]Model = dune5
Objectives[13]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[13]mission_Vehicles[1]SecondaryColor = MetallicSeaGreen
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = 0
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = True
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 0
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[13]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[2]positionX = -201,4203
Objectives[13]mission_Vehicles[2]positionY = -1231,37
Objectives[13]mission_Vehicles[2]positionZ = 37,33634
Objectives[13]mission_Vehicles[2]Heading = 270,421
Objectives[13]mission_Vehicles[2]Name = Phantom Wedge
Objectives[13]mission_Vehicles[2]Model = phantom2
Objectives[13]mission_Vehicles[2]PrimaryColor = MetallicChampagne
Objectives[13]mission_Vehicles[2]SecondaryColor = MetallicSeaGreen
Objectives[13]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[2]HasPearlescent = False
Objectives[13]mission_Vehicles[2]Livery = 0
Objectives[13]mission_Vehicles[2]DirtLevel = 15
Objectives[13]mission_Vehicles[2]LockedForPlayer = False
Objectives[13]mission_Vehicles[2]Locked = False
Objectives[13]mission_Vehicles[2]Alarm = False
Objectives[13]mission_Vehicles[2]HotWired = False
Objectives[13]mission_Vehicles[2]Invincible = True
Objectives[13]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[2]Remove_After = 0
Objectives[13]mission_Vehicles[2]Survive_Number = 0
Objectives[13]mission_Vehicles[2]Failed_Text = 
Objectives[13]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[13]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[13]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 16
Objectives[13]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[13]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[13]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 19
Objectives[13]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[3]positionX = -210,6396
Objectives[13]mission_Vehicles[3]positionY = -1231,434
Objectives[13]mission_Vehicles[3]positionZ = 37,54423
Objectives[13]mission_Vehicles[3]Heading = 270,3496
Objectives[13]mission_Vehicles[3]Name = NULL
Objectives[13]mission_Vehicles[3]Model = docktrailer
Objectives[13]mission_Vehicles[3]PrimaryColor = MetallicChampagne
Objectives[13]mission_Vehicles[3]SecondaryColor = MetallicSeaGreen
Objectives[13]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[3]HasPearlescent = False
Objectives[13]mission_Vehicles[3]Livery = 0
Objectives[13]mission_Vehicles[3]DirtLevel = 15
Objectives[13]mission_Vehicles[3]LockedForPlayer = False
Objectives[13]mission_Vehicles[3]Locked = False
Objectives[13]mission_Vehicles[3]Alarm = False
Objectives[13]mission_Vehicles[3]HotWired = False
Objectives[13]mission_Vehicles[3]Invincible = True
Objectives[13]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[3]Remove_After = 0
Objectives[13]mission_Vehicles[3]Survive_Number = 0
Objectives[13]mission_Vehicles[3]Failed_Text = 
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 2014,99
Objectives[13]ObjectiveMessages[0]positionY = -1827,356
Objectives[13]ObjectiveMessages[0]positionZ = 118,0977
Objectives[13]ObjectiveMessages[0]Message = ~r~They are sending me new details now...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 2014,615
Objectives[13]ObjectiveMessages[1]positionY = -1835,486
Objectives[13]ObjectiveMessages[1]positionZ = 117,2374
Objectives[13]ObjectiveMessages[1]Message = ~r~FUCK! GIRL, BUCKLE UP AND GET READY, good luck...
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 4
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 352,1263
Objectives[14]positionY = -1231,907
Objectives[14]positionZ = 37,83585
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 30
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 2014,169
Objectives[14]ObjectiveMessages[0]positionY = -1850,758
Objectives[14]ObjectiveMessages[0]positionZ = 115,427
Objectives[14]ObjectiveMessages[0]Message = ~o~What the fuck? ~b~What the fuck is coming? ~p~Mantain your position... ~g~What is that? ~y~Oh shit!
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 1545,504
Objectives[15]positionY = -919,7112
Objectives[15]positionZ = 79,1355
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = 3
Objectives[15]MissionSettings_SetWantedLevelNow = 3
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = False
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = -358,7972
Objectives[16]positionY = -1273,817
Objectives[16]positionZ = 36,32293
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 10
Objectives[16]ObjectiveMessages[0]positionX = 2013,988
Objectives[16]ObjectiveMessages[0]positionY = -1872,892
Objectives[16]ObjectiveMessages[0]positionZ = 115,891
Objectives[16]ObjectiveMessages[0]Message = ~r~Girls, are you okay?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2014,352
Objectives[16]ObjectiveMessages[1]positionY = -1878,266
Objectives[16]ObjectiveMessages[1]positionZ = 115,4398
Objectives[16]ObjectiveMessages[1]Message = ~y~Yes. ~b~We're fine. ~g~Us too, but some of the girls were injured.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 3
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 2015,012
Objectives[16]ObjectiveMessages[2]positionY = -1886,194
Objectives[16]ObjectiveMessages[2]positionZ = 114,4662
Objectives[16]ObjectiveMessages[2]Message = ~r~Don't worry about the other girls, we're sending help.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 10
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 2015,936
Objectives[16]ObjectiveMessages[3]positionY = -1894,162
Objectives[16]ObjectiveMessages[3]positionZ = 113,1898
Objectives[16]ObjectiveMessages[3]Message = ~r~Any cars still running have to follow that damn thing.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 16
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = True
Objectives[16]ObjectiveMessages[3]TypeTextMesage = False
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 2015,57
Objectives[16]ObjectiveMessages[4]positionY = -1903,754
Objectives[16]ObjectiveMessages[4]positionZ = 112,1249
Objectives[16]ObjectiveMessages[4]Message = ~r~The new orders are to stop and recover the truck and if possible also the container.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 22
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = True
Objectives[16]ObjectiveMessages[4]TypeTextMesage = False
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[5]positionX = 2015,127
Objectives[16]ObjectiveMessages[5]positionY = -1913,509
Objectives[16]ObjectiveMessages[5]positionZ = 111,5554
Objectives[16]ObjectiveMessages[5]Message = ~r~But you focus on the truck, we are sending other girls with trucks to retrieve the container if necessary.
Objectives[16]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[5]Sender = 
Objectives[16]ObjectiveMessages[5]Subject = 
Objectives[16]ObjectiveMessages[5]MessageColor = White
Objectives[16]ObjectiveMessages[5]PlayFromStart = False
Objectives[16]ObjectiveMessages[5]Delay = True
Objectives[16]ObjectiveMessages[5]DelayTime = 32
Objectives[16]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[5]TypeSubtitle = True
Objectives[16]ObjectiveMessages[5]TypeTextMesage = False
Objectives[16]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[6]positionX = 2014,376
Objectives[16]ObjectiveMessages[6]positionY = -1928,356
Objectives[16]ObjectiveMessages[6]positionZ = 109,5335
Objectives[16]ObjectiveMessages[6]Message = ~r~All clear?
Objectives[16]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[6]Sender = 
Objectives[16]ObjectiveMessages[6]Subject = 
Objectives[16]ObjectiveMessages[6]MessageColor = White
Objectives[16]ObjectiveMessages[6]PlayFromStart = False
Objectives[16]ObjectiveMessages[6]Delay = True
Objectives[16]ObjectiveMessages[6]DelayTime = 42
Objectives[16]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[6]TypeSubtitle = True
Objectives[16]ObjectiveMessages[6]TypeTextMesage = False
Objectives[16]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[7]positionX = 2014,478
Objectives[16]ObjectiveMessages[7]positionY = -1933,663
Objectives[16]ObjectiveMessages[7]positionZ = 108,4219
Objectives[16]ObjectiveMessages[7]Message = ~g~Yes. ~o~Clear.
Objectives[16]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[7]Sender = 
Objectives[16]ObjectiveMessages[7]Subject = 
Objectives[16]ObjectiveMessages[7]MessageColor = White
Objectives[16]ObjectiveMessages[7]PlayFromStart = False
Objectives[16]ObjectiveMessages[7]Delay = True
Objectives[16]ObjectiveMessages[7]DelayTime = 43
Objectives[16]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[7]TypeSubtitle = True
Objectives[16]ObjectiveMessages[7]TypeTextMesage = False
Objectives[16]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[8]positionX = 2014,55
Objectives[16]ObjectiveMessages[8]positionY = -1940,998
Objectives[16]ObjectiveMessages[8]positionZ = 106,8048
Objectives[16]ObjectiveMessages[8]Message = ~r~Well, go! And... be carefull.
Objectives[16]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[8]Sender = 
Objectives[16]ObjectiveMessages[8]Subject = 
Objectives[16]ObjectiveMessages[8]MessageColor = White
Objectives[16]ObjectiveMessages[8]PlayFromStart = False
Objectives[16]ObjectiveMessages[8]Delay = True
Objectives[16]ObjectiveMessages[8]DelayTime = 44
Objectives[16]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[8]TypeSubtitle = True
Objectives[16]ObjectiveMessages[8]TypeTextMesage = False
Objectives[16]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[9]positionX = 2017,296
Objectives[16]ObjectiveMessages[9]positionY = -1947,695
Objectives[16]ObjectiveMessages[9]positionZ = 105,6931
Objectives[16]ObjectiveMessages[9]Message = ~p~Fuck... that damn thing is fast...
Objectives[16]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[9]Sender = 
Objectives[16]ObjectiveMessages[9]Subject = 
Objectives[16]ObjectiveMessages[9]MessageColor = White
Objectives[16]ObjectiveMessages[9]PlayFromStart = False
Objectives[16]ObjectiveMessages[9]Delay = True
Objectives[16]ObjectiveMessages[9]DelayTime = 48
Objectives[16]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[9]DIstanceFromTo = 37,5
Objectives[16]ObjectiveMessages[9]TypeSubtitle = True
Objectives[16]ObjectiveMessages[9]TypeTextMesage = False
Objectives[16]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -22,5985
Objectives[17]positionY = -1208,7
Objectives[17]positionZ = 35,84723
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = True
Objectives[17]SetPlayerActor_Invincible = True
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Leave_Area
Objectives[18]positionX = -23,66699
Objectives[18]positionY = -1205,139
Objectives[18]positionZ = 35,97955
Objectives[18]Leave_Area_Distance = 800
Objectives[18]Leave_Area_Use_Objective_Position = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 3
Objectives[18]ObjectiveMessages[0]positionX = 2021,052
Objectives[18]ObjectiveMessages[0]positionY = -1960,873
Objectives[18]ObjectiveMessages[0]positionZ = 101,8354
Objectives[18]ObjectiveMessages[0]Message = ~p~I took the truck.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 2021,722
Objectives[18]ObjectiveMessages[1]positionY = -1967,734
Objectives[18]ObjectiveMessages[1]positionZ = 99,85327
Objectives[18]ObjectiveMessages[1]Message = ~r~Great... everyone back to the base, see you at the depot.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 3
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 2022,721
Objectives[18]ObjectiveMessages[2]positionY = -1977,967
Objectives[18]ObjectiveMessages[2]positionZ = 98,3728
Objectives[18]ObjectiveMessages[2]Message = ~o~Okay. ~g~We're comig. ~y~We too.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 10
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -377,1073
Objectives[19]positionY = -1311,685
Objectives[19]positionZ = 36,26586
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = True
Objectives[19]SetPlayerActor_Invincible = True
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 5
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = -379,0753
Objectives[19]Task_List[0]PositionY = -1307,669
Objectives[19]Task_List[0]PositionZ = 36,69791
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]SeatIndex = -1
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = False
Objectives[19]Task_List[1]Type = Drive
Objectives[19]Task_List[1]PositionX = -2839,183
Objectives[19]Task_List[1]PositionY = 2196,907
Objectives[19]Task_List[1]PositionZ = 31,12899
Objectives[19]Task_List[1]Speed = 40
Objectives[19]Task_List[1]StopBeforeVehicles = False
Objectives[19]Task_List[1]StopBeforeActors = False
Objectives[19]Task_List[1]AvoidVehicles = False
Objectives[19]Task_List[1]AvoidEmptyVehicles = False
Objectives[19]Task_List[1]AvoidActors = False
Objectives[19]Task_List[1]AvoidObjects = True
Objectives[19]Task_List[1]StopAtLights = False
Objectives[19]Task_List[1]UseBlinkers = True
Objectives[19]Task_List[1]AllowGoingWrongWay = True
Objectives[19]Task_List[1]Reverse = False
Objectives[19]Task_List[1]TakeShortestPath = False
Objectives[19]Task_List[1]IgnoreRoads = False
Objectives[19]Task_List[1]IgnoreAllPathing = False
Objectives[19]Task_List[1]AvoidHighWays = False
Objectives[19]Task_List[2]Type = Drive
Objectives[19]Task_List[2]PositionX = 618,698
Objectives[19]Task_List[2]PositionY = -376,6487
Objectives[19]Task_List[2]PositionZ = 24,29967
Objectives[19]Task_List[2]Speed = 40
Objectives[19]Task_List[2]StopBeforeVehicles = False
Objectives[19]Task_List[2]StopBeforeActors = False
Objectives[19]Task_List[2]AvoidVehicles = False
Objectives[19]Task_List[2]AvoidEmptyVehicles = False
Objectives[19]Task_List[2]AvoidActors = False
Objectives[19]Task_List[2]AvoidObjects = True
Objectives[19]Task_List[2]StopAtLights = False
Objectives[19]Task_List[2]UseBlinkers = True
Objectives[19]Task_List[2]AllowGoingWrongWay = True
Objectives[19]Task_List[2]Reverse = False
Objectives[19]Task_List[2]TakeShortestPath = False
Objectives[19]Task_List[2]IgnoreRoads = False
Objectives[19]Task_List[2]IgnoreAllPathing = False
Objectives[19]Task_List[2]AvoidHighWays = False
Objectives[19]Task_List[3]Type = Drive
Objectives[19]Task_List[3]PositionX = 605,7182
Objectives[19]Task_List[3]PositionY = -407,068
Objectives[19]Task_List[3]PositionZ = 24,26272
Objectives[19]Task_List[3]Speed = 5
Objectives[19]Task_List[3]StopBeforeVehicles = False
Objectives[19]Task_List[3]StopBeforeActors = False
Objectives[19]Task_List[3]AvoidVehicles = False
Objectives[19]Task_List[3]AvoidEmptyVehicles = False
Objectives[19]Task_List[3]AvoidActors = True
Objectives[19]Task_List[3]AvoidObjects = True
Objectives[19]Task_List[3]StopAtLights = False
Objectives[19]Task_List[3]UseBlinkers = True
Objectives[19]Task_List[3]AllowGoingWrongWay = True
Objectives[19]Task_List[3]Reverse = False
Objectives[19]Task_List[3]TakeShortestPath = False
Objectives[19]Task_List[3]IgnoreRoads = False
Objectives[19]Task_List[3]IgnoreAllPathing = False
Objectives[19]Task_List[3]AvoidHighWays = False
Objectives[19]Task_List[4]Type = Drive
Objectives[19]Task_List[4]PositionX = 602,2354
Objectives[19]Task_List[4]PositionY = -439,9897
Objectives[19]Task_List[4]PositionZ = 24,2568
Objectives[19]Task_List[4]Speed = 5
Objectives[19]Task_List[4]StopBeforeVehicles = False
Objectives[19]Task_List[4]StopBeforeActors = False
Objectives[19]Task_List[4]AvoidVehicles = False
Objectives[19]Task_List[4]AvoidEmptyVehicles = False
Objectives[19]Task_List[4]AvoidActors = True
Objectives[19]Task_List[4]AvoidObjects = True
Objectives[19]Task_List[4]StopAtLights = False
Objectives[19]Task_List[4]UseBlinkers = True
Objectives[19]Task_List[4]AllowGoingWrongWay = True
Objectives[19]Task_List[4]Reverse = False
Objectives[19]Task_List[4]TakeShortestPath = True
Objectives[19]Task_List[4]IgnoreRoads = True
Objectives[19]Task_List[4]IgnoreAllPathing = True
Objectives[19]Task_List[4]AvoidHighWays = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

